Lanefan
Victoria Rules
Answer to both questions embedded here: because that's the designers' job, not the end consumers'.My personal opinion is that 5E was built acknowledging that its foundation is a game almost 50 years old, and that players from any of those years already know exactly how they want their D&D game to go. So there's no point in re-writing rules for 5E that most of those older players will just ignore or get annoyed at because they won't match their expectations. They own all their old books, they remember how they enjoyed playing with those old rules... if they want rules such as that so badly they can just incorporate their old chestnuts into this new game. It's like Stealth... I think WotC knew going in with 5E14 that every single player out there was going to have a different opinion on how Stealth should work in their game... so why go out of their way to build some elaborate hiding and stealthing system in 5E when 95% of the playerbase was just going to crap on it and end up just re-doing their old preferred rules from whatever their favorite edition was and just using that anyway? Just write something basic and foundational, and let players toss them out and use something else if they want something different.
Whether or not people are likely to gravitate toward different systems is no excuse for not even trying. Worse, not only don't they try but they also don't give any suggestions as to what other systems might most seamlessly fill those gaps.
One could, I suppose, make a (very flimsy!) case that the money piece isn't essential for ongoing play; but good stealth-sneak-hide rules sure as hell are and - given that some classes outright depend on those rules in order to function - to punt on them is nigh-inexcusable.
I suspect most would fairly quickly figure out they're missing something when their mid-level PCs find themselves sitting on a fortune, they-as-players want to spend said fortune, and the DM has neither idea nor core-game guidance as to what to do next.And new players? If they have no experience or knowledge of what you used to be able to do with treasure, then they won't know what they're missing. So WotC doesn't need to design a system for them either necessarily, if they think that system will just end up being more complicated or less fun than it's worth, or that those players could just go find stuff online to use if they think they need something.