Lela: Glad you liked the logo thing, I am fairly proud of it. It reminds me old Batman series too, and the Superfirends cartoon. I loved Superfriends...
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G.A.R.S. Chapter 1: Lost old iron
Scene 3, Seeking for clues
RG:
- Blueskin! Nooooooo!!!!
Nobody could have survived that explosion, they were sure they had lost Blueskin. But when the smoke dissipated, they saw a shadow walking difficulty towards them. It was Blueskin. Her usually blue skin was black and scorched, her clothes were destroyed
(besides the typical comicbook-like indestructible strategically placed rags to mantain this story PG-13), her hair and eyebows burnt. She walked with a heavy limp, and seemed near collapse, but she was alive.
BS:
- Don't worry, guys, I only need some minutes of rest
And it was true, because a minute later her skin began to look less scorched, her hair began to regrow and the open wound in her leg closed. Five miutes later, she was like usual... with a lot less clothes, of course, but Rubbergirl repaired ir creating for her a superb neoprene-like grey swimsuit.
RG:
-I'd wish I could color my creations, I would leave this hero nonsense and create fashion...
The group returned to the former crash site, now a big burned patch in the mountain. But this time, following Grenadier's expert advise, they were precautious. Dandy hoovered over the trees, seeking for potential threats, while Grenadier threw a burst of energy balls in the hope of inutilising or at least fire other possible traps. Rubbergirl prepared to make a fast shield if neccesary, and Blueskin simply tore off a big tree and took the
big quaterstaff hoping to use it against the head of the bastard who set the bomb trap. She was really pissed off. Nothing waited for them now, besides a lot of fragments of scorched steel, ashes and burned trees. It seemed that somebody was too interested in erasing any possible clue. So the groups debated what to do.
RG:
- We should leave this job to a crime-fighting team, Dandy. This is no more a rescue mission...
BS:
- Somebody tried to kill us, Sillygirl, and he ruined my costume. I won't let him go before I hit him in the head with my stick!
G:
- Technically the girl has reason, it isn't our task anymore, and you know it, but...
D:
- But I'm not going to let anybody think he can hurt the GARS and going on. Let's solve the mistery, guys!
RG:
- O.K., let's do it, but I don't think it's a good idea...
BS:
- Dandy, give her a Scooby Snack if she quit whinning!
According to Dandy's report, the plane was empty. That meant the cargo had dissapeared. And another question raised, why the bomb?
RG:
- Becaus ethey wanted to kill us, of course!
G:
- I don't think so... I think they didn't want us to find something.
D:
- But it was empty!
G:
- Are you sure? You only were inside five seconds, are you sure it wasn't anything you could have missed?
D:
- Well... I...
G:
- So did I think.
But if the had moved all the cargo, they should have left a trail (at least if they haven't taken it by air, but our heroes didn't want to consider such eventuality), so they could find it outside the scorched explosion. They began to search for clues. They spent two hours, using Grenadier's makeshift energy flares to lit the scene, until Rubbergirl found an interesting thing.
RG:
- Guys... I think I've found something, you should come here. Quickly!
BS:
- The little girl is scared, Dandy, go to confort her.
Half a second latter, Dandy landed near her girlfriend, while she stooped and vomited. Because under a tree, five hundreeds feet from the crash site, there was a dead body. A dead body with a hand size hole in the skull and a absolutly terrorized grimace in the face. Dandy vomited too while the others arrived.
Grenadier, more used to nasty things like that because of his extense military experience, examined the copse. The cause of the death seemed horribly clear: the brain of the death man has dissapeared, probably extracted by the big hole in the skull. One thing was sure, the man wasn't a crew member, they had seen the photos of the crew while travelling to the site. Greanadier seek in the copse's clothes and found a wallet with an ID card and a key card of a read motel, the Eighteenwheels Haven. Dandy used her radio to call the helicopter, but it couldn't come for them until first morning lights, so they decided to return to the crash site and rest there.
RG:
- So what are we doing now, guys?
D:
- It seems we're going to the Eighteenwheels Haven, Rubbergirl.
RG:
- (sigh) So we're not passing the whole affair to the police, aren't we?
(no answer)
G:
- I don't like it, people. It was almost too easy, finding the key in the copse's wallet and all that. I don't like it.
BS:
- It's a trap, guys, we all realize it, don't we?
D:
- So what do you propose?
BS:
- To follow the clue, of course.
So they did.
Next one this tomorrow
Your comments are always welcome!