Dr_Draco said:My favorite article had to be:
The article that introduced Psi-Spell feats and the Mind Mage PrC in Dragon 313.
I'm glad you liked it. I'd been wanting to do something like that for a while when I finally pitched it to Dragon. I think that of everything I've written for the magazine, this stands as one of my favorite projects.
And just so I'm not totally off topic, I'd like to put in another vote for the campaign components. I loved the format of three or four feature articles clustered around a theme. It allowed the issue to deliver both depth and bredth. For example, the gladiator issue had a historical look at gladiators (with an article in a similar vein as the samurai vs. knight piece), an example campaign schema for taking characters from 1st to 20th level in a gladiator setting (good DM reading), and an article that featured four prestige classes ideally suited for the arena (PC crunch). If I recall correctly, there were also portions that dealt with PC concepts and other similar role-playing issues, so not all the material was crunch.
What struck me very quickly as these issues came in one after another was that campaign components need not be used in isolation either. Campaign Components: Dragonslayers melded well with Campaign Components: Incursion (red dragons and githyanki go, almost literally, hand-in-hand). And I had an idea for a game that melded the gladiator and mercenary themes as well.
I thought the format was supurb. Each article offered a completely different facet of the topic, giving you several different ways to approach it, but collectively giving you deeper treatment of the subject, and in many cases providing you a framework in which to use it as well. I got a lot of use and inspiration out of the magazines with this format.