magnusmalkus
First Post
I'm fleshing out a new campaign setting inspired by the 4e setting approach "Points of Light".
http://www.wizards.com/default.asp?x=dnd/drdd/20070829a
In a nutshell, civilized areas are far and few between and the surrounding countryside is mostly quite dangerous.
I want to start my players in a small walled city where people need to pay taxes to the governing body for protection from the evils outside the city.
Maybe if they don't want to pay taxes, they need to turn in bounty showing they're doing something about the evils that threaten the city.
I'm thinking of things like governemnt sponsored adventure groups and non-government sponsored adventure groups like the difference between pirates and privateers. But why should the governing body step in and regulate adventureing companies in a setting like that? Wouldn't adventuring companies be a good thing, ridding the surrounding countryside of various evils? is there a benefit to goverment sponsored adventuring as opposed to privateering?
http://www.wizards.com/default.asp?x=dnd/drdd/20070829a
In a nutshell, civilized areas are far and few between and the surrounding countryside is mostly quite dangerous.
I want to start my players in a small walled city where people need to pay taxes to the governing body for protection from the evils outside the city.
Maybe if they don't want to pay taxes, they need to turn in bounty showing they're doing something about the evils that threaten the city.
I'm thinking of things like governemnt sponsored adventure groups and non-government sponsored adventure groups like the difference between pirates and privateers. But why should the governing body step in and regulate adventureing companies in a setting like that? Wouldn't adventuring companies be a good thing, ridding the surrounding countryside of various evils? is there a benefit to goverment sponsored adventuring as opposed to privateering?
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