dangerous jack
First Post
By the RAW, forced movement over a cliff allows the creature make a save to not fall and instead fall prone in the last safe square.
So that I can use dramatically high cliffs without the danger of removing a PC from a fight, I'm proposing a house rule that a creature that is forced over a cliff, or misses a jump, can make a choice:
1) fall
2) grab the edge with 2 free hands
* creature grants combat advantage
3) grab the edge with 1 free hand
* creature is dazed until the end of its next turn and grants combat advantage
4) attempt to grab the edge with no free hands
* requires an acrobatics DC 30 check or the creature falls
* creature dazed until the end of its next turn and grants combat advantage
In all cases, the current move action or forced movement ends and the creature is in the square adjacent to the cliff. I'm also thinking about a creature that successfully grabs the side of a cliff takes 1d10 damage.
Thoughts? Loopholes or problems? Other ideas?
So that I can use dramatically high cliffs without the danger of removing a PC from a fight, I'm proposing a house rule that a creature that is forced over a cliff, or misses a jump, can make a choice:
1) fall
2) grab the edge with 2 free hands
* creature grants combat advantage
3) grab the edge with 1 free hand
* creature is dazed until the end of its next turn and grants combat advantage
4) attempt to grab the edge with no free hands
* requires an acrobatics DC 30 check or the creature falls
* creature dazed until the end of its next turn and grants combat advantage
In all cases, the current move action or forced movement ends and the creature is in the square adjacent to the cliff. I'm also thinking about a creature that successfully grabs the side of a cliff takes 1d10 damage.
Thoughts? Loopholes or problems? Other ideas?