Tonguez
A suffusion of yellow
When I first came across the idea of playbooks I didnt like them, they seemed too prescriptive, too focussed on summarising missions rather than roleplaying through them. After playing a few I found the approach could be fun, Blades in the Dark scores with its tightly bound setting works.
Then I discovered Princess World Frontier Kingdoms which while based on BitD doesnt have playbooks and is about fluffy and flamboyant magical princesses - it was a revelation about just how flexible the system could be.
Its a pretty good system, but I still prefer FATE Accelerated (clocks are just stress tracks)
Then I discovered Princess World Frontier Kingdoms which while based on BitD doesnt have playbooks and is about fluffy and flamboyant magical princesses - it was a revelation about just how flexible the system could be.
Its a pretty good system, but I still prefer FATE Accelerated (clocks are just stress tracks)