AbdulAlhazred
Legend
I am much more into "I'll collaborate with the players on running this game" and I THINK I'd run a BitD game in a manner where the players and I are kind of agreeing on what the clocks are, their conditions, endpoints, etc. I'd note that AFAIK when @Manbearcat ran our game all the clocks were of this nature (but maybe he had some hidden ones? I don't think so). Now, perhaps if we were playing face-to-face and not on Discord, maybe it might be easier to do it differently? I don't think so, but I'm open to the possibility.Yes and it’s why it’s so darn frustrating to me. It seems like it should be an unmitigated good. Has it caused any problems in your games with theme? No matter how minor?
I really think I’m just going to have to experiment and see how it works out for me. Who knows, given how great it should be, I might become a full convert.
You might be onto something. At the moment though I’m just confused because my intuition (player clocks bad) and my reason (player clocks good) are so conflicted. I mean normally I go with my intuition because ‘creating art’ and all that but it’s not like my intuition hasn’t been totally wrong before.
In a sense it is telling to me that you feel so strongly that having things like this player facing is 'wrong'. Gygax throws a LONG shadow!