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Gran March Adventure (OOC)


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Vertexx69

First Post
So whats your policy on game abandonment there trollbabe? I've noticed that CL has only posted once in almost 3 weeks for a once a day game. Does the barbarian just wander off into the woods? ;p

P.S. I have no problem posting every day.
 

Zadam

First Post
Hello, just come back to enworld after a bit of an absence and saw this post... Sounds like fun, any chance you have a free slot?

EDIT: May as well submit a character while I am here...

Code:
Name: Fenwick Smith
Class: Cleric 1	
Race: Human
Size: M
Gender: Male
Alignment: LE
Deity:  

Level: 1   XP: 0   BAB: +0   HP: 10 (1d8+2)

Roll: http://invisiblecastle.com/find.py?a=show&id=1172453

Str: 12	(+1)
Dex: 9	(-1)
Con: 14 (+2)
Int: 15	(+2)
Wis: 17	(+3)	Bonus spells: +1 1st, +1 2nd, +1 3rd
Cha: 6 	(-2)

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+2	-1	+0	+0	+0	15
Touch:	9	Flatfooted: 16

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	+2	+2	--
Ref:	-1	+0	-1	--
Will:	+5	+2	+3	--
Notes:

Weapon			Attack	Damage	Critical	Range
Club			+1	1d6+1	*2		Melee

Notes: 

Languages: Common, Orc

Abilities: 

Human Traits:
Medium: As Medium creatures, humans have no special bonuses or 
penalties due to their size. 
Human base land speed is 30 feet. 
1 extra feat at 1st level. 
4 extra skill points at 1st level and 1 extra skill point at each 
additional level. 

Feats:  Combat Casting, Spell Penetration


Skill Points: 20	Max Ranks: 4/2
Skills			Total	Ranks	Mod 	Misc
Sence Motive (cc) (wis)	+5	2 	+3
Concentration (con)	+6	4	+2
Heal (wis)		+7	4	+3
Spellcraft (int)	+6	4	+2
Spot (cc) (wis)  	+5	2	+3  

Notes:

Equipment:		Cost	Weight
Club	  		0gp	3lb  (1d6, *2)
Scale Mail		50gp	30lb (+4)
Shield, Heavy Wooden	7gp	10lb (+2)
Holy Symbol

Domains: Destruction, Fire
Domain Bonuses: 

Granted Power: You gain the smite power, the supernatural ability to make 
a single melee attack with a +4 bonus on attack rolls and a bonus on damage 
rolls equal to your cleric level (if you hit). You must declare the smite 
before making the attack. This ability is usable once per day.

Granted Power: Turn or destroy water creatures as a good cleric turns 
undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes 
undead. Use these abilities a total number of times per day equal to 3 + 
your Charisma modifier. This granted power is a supernatural ability.

Spells:

0:
Cure Minor Wounds
Detect Magic
Read Magic

1:
Burning Hands
Cause Fear
Cure Light Wounds


Age: 28
Height: 5'11"
Weight: 180
Eyes: Green
Hair: Brown
Skin: Dark
 
Last edited:

Trollbabe

First Post
Vertexx69 said:
So whats your policy on game abandonment there trollbabe? I've noticed that CL has only posted once in almost 3 weeks for a once a day game. Does the barbarian just wander off into the woods? ;p

P.S. I have no problem posting every day.
This is my first game I have DMed pbp so I don't have a policy. I did not realize it had been so long since Cyincal Lurker had posted though. LOL I suppose he is no longer interested.

So moving right along: Thalmarose Oberith has been apart of the caravan's guard detail since it left Buxton's Crossing. Feel free to now join us in the IC thread Vertexx69.

-- Vertexx69 will replace Cyincal Lurker --

Cyincal Lurker if you read this and are still interested please post here in OOC before re-entering IC thread. Thanks!
 
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Trollbabe

First Post
Zadam said:
Hello, just come back to enworld after a bit of an absence and saw this post... Sounds like fun, any chance you have a free slot?
All full right now but stick around and we will get you in if someone else dissappears.
 


Arkhandus

First Post
Vertex/Thalmarose:
I hadn't bothered to look over anyone's character sheets earlier (it'd be rude OOC, far as I'm concerned), but your IC post made me wonder how an elf wizard had both one more hit point and much higher AC than the gnome sorcerer, given their racial traits.....

You haven't cast Shield yet, so your AC should only be 18 at present, touch 14, as you only have Mage Armor active right now like Thrang does....

Also, you know Weapon Finesse requires a +1 BAB, right? Which us casters don't have yet...
 

Trollbabe

First Post
Yeah the extra HP come from Toad Familiar.

AC I have as 18... (dex +4, mage armour +4)

However, Arkhandus is right and Weapon Finesse requires a BAB of +1. I over looked that previously I musta read Weapon Focus... anyhow Vertexx69 make the change on your feats to reflect the lack of BAB.
 
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Vertexx69

First Post
Cover grants 4 points of AC as well PHB pg.150(10base+4dex+4mageamror+4cover+4shield=26. forgot about the BaB though, (haven't played lvl 1 in about 8 years) I chose Spell Focus Evocation instead :uhoh:
 
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