This is a continuation of House Millithor in the City of the Spider Queen. But as this has gone beyond House Millithor and the City of the Spider Queen, I thought I'd give it a new name.
I would like all speech in "quotes," all thoughts in italics, and all actions between *asterisks.* Occasionally information for one character or in a specific language will be in spoiler text. Please be certain that you are allowed to highlight the text before you do by checking the OOC information at the bottom of my posts.
As per my policy in the OOC thread, characters that hold the game up will be NPCed, anyone that drops out without notice will have their character fed to Lolth.
Combat: In combat everyone must put their AC, saves (along with conditional modifiers), attack bonuses, damage bonuses, current hit points out of max, immunities and resistances, and anything else you think would be useful, including spell effects, at the end of every combat post. With 20th level characters I am not going to flip back and forth through everyone's sheet hunting up that information. If you want to make my job even easier, use this link: http://www14.brinkster.com/nadaka/DiceBoxDB.asp
You can roll your own attack and damage. Click on "add roll to database," enter in the appropriate numbers, and then post the number as a link back to the results page. If you have fighting cohorts or what-have-you, you're responsible for their stats as well. If you hate dicebots, I will just roll the dice for you as normal.
Out Of Character Thread
Rogue's Gallery Thread
Our Underdark Army
Brother Shatterstone - Kilcif the Chosen - CE Male Bugbear Humanoid 3/Barbarian 2/ Ranger 2/ Rogue 4/ Forbidden Warrior 5
Xael - Quertus Millithor - LE Male Drow Wizard 16/ Archmage 2
Seonaid - Narcelia Millithor - CE Female Drow Cleric 18
Dalamar - Torellan Millithor - CE Male Vampire Drow Psychic Warrior 10
Pyrex - Carcelon Millithor - CE Female Drow Cleric 17/ Heirophant 1
Paxus Asclepius - Tierak Morcane - CE Female Drow Cleric6/Arachne7/Thaumaturge5
Uriel - Eol Sarenlu - CE Male Drow Fighter 2/Swashbuckler 3/Rogue 8/Master Thrower 5
Serpenteye - Teliek Ximeres - LE Male Human Sorcerer 6/ Incanatar 9/ Archmage 5
And now, the story begins...
~~~
It is second-day, the second tenday of Tarsakh, The Claw of Storms, the springtime of the surface world. It is the Year of Rogue Dragons, 1383 DR. A year ago the Graverending spilled terrible death into the land, and left the Dalelands weakened with their war against the revenants. Though Irae, the revenants' creator, was killed before total destruction could occur, the Dalelands are still rebuilding.
In the wake of this death and destruction, the remaining members of House Millithor and House Morcane, thought to be killed by a balor, have risen to prominance in the Underdark. Lolth has lifted her Silence, and again the power of the drow priestesses reigns supreme in the Underdark. Aided by their own armies of undead, the Blade of Graz'zt, and the Chosen of Hruggek, as well as a new, dark empire that was once Sembia, darkness is spreading over Faerun. And this is only the beginning.
House Millithor - While many individuals survived Lolth's Silence and the ensuing slave revolts, riots, and outright warfare, only House Millithor has truly survived intact. Though only down to a small number of its original members, their careful collection of power has resulted in them rising to preminance in Menzoberranzan. Matron Narcelia rules her house with a heavy hand, allowing not even a tiny amount of insubordination to go unchecked, not now. The lessons learned in her hardships wandering in the Underdark were paid for in pain and blood, and she has never forgotten them.
Carcelon has become the Matron Mother's right hand. Not a trusted hand, to be sure, but she is allowed to conduct many of House Millithor's far-ranging business ventures, to keep their far-flung holdings in line. Sometimes the more carefree daughter of Millithor has been called the Matron's Scourge, as she is the instrument used to whip those who are far away from the House's direct influence into shape. Her power as a priestess has grown, and she has a great deal of power in her own right, commanding her own squads of House guards, and having several acolytes underneath her.
Quertus is often responsible for the day-to-day business of the house, as well as the serious arcane undertakings. He has been granted a great deal of responsibility, though it comes with power, it is also tempered by the fact that if the Matron is displeased, he will find himself in much more dire straits than he was before the Graverending... Because many of the direct Millithor bloodline were killed during the Silence, he is now granted full House status.
Torellan was one of the reasons that both House Millithor and House Morcane rose again so quickly in Menzoberranzan. His small army of vampiric minions was quite enough to quell some of the few remaining "big fish" in the city, though the Matron's quicker grasp of strategy and the structure of power kept her in ultimate control of the house. Still, Torellan lives a comfortable a life as a vampire can live, surrounded by the luxury looted from a dozen other broken drow houses, and given many slaves to toy with.
House Morcane - The second house of Menzoberranzan to rise in prominance after the Graverending, Matron Tierak has rebuilt both the physical structure of the house as well as her power base from the ground up. She now resides in a fabulous house, filled with the new members of House Morcane she has collected from the shattered remains of the other Houses. As virtually only the other House of note in Menzoberranzan, the two Houses of Millithor and Morcane should be in conflict, but efforts at rebuilding have prevented such things for the time being.
Eol Sarenlu was one of those absorbed into House Morcane after the Graverending. When fiends began sniffing around the remains of the drow Houses, Eol was there to show them the way back to Hell or the Abyss, usually on the end of one of his daggers. He has become the Champion of the House, the one responsible for leading House Morcane's military expeditions.
Sembia - Above, the country of Sembia has come under new rulership. With the firm guidance and substantial resources of Teliek Ximeres, the Archmage has carved out a country for himself in the midst of what was once a weak and wavering country. With strict but fair policies and overtly non-aggressive tactics, Teliek managed a quiet take-over of the country before his neighbors knew what was happening. The Council of Mages along with the Church of Bane now rules the country, and while taxes are high but laws are enforced, worship of Bane is encouraged but not required, most of the peasents simply go about their daily lives.
The Dalelands are too weak from their recent war to offer any protest, and Teliek's agents are already hard at work keeping it weak from within. It it probably that within the next few years, the Dalelands will become a protectorate of the new Sembia.
However, Teliek is a cautious man, and knows to guard his borders from all directions, including below. Though the Houses of Millithor and Morcane are far from Sembia's borders, Teliek knows they are by far some of the strongest drow Houses in the Underdark today. Thusly, he has established ties of trade with them, often sending his most difficult policital prisoners there to be "tended to" by the skillful torturers of the drow Houses.
Between Sembia and Menzoberranzan walks the Chosen of Hruggek, Kilcif. Offer things to do by both places of power, and both Teliek's "necessary raids" and the Matrons' need for someone to rape and pillage their more troublesome enemies offer a great deal of ways to gain wealth. Kilcif is known by all three rulers, and uses all of them to his advantage, all in the name of becoming one of the richest bugbears in all of history. Amongst other things.
~~~
But now, there has come a rumor of a power greater than the wealth of two worlds, greater than that that comes from ruling a House, greater than that of ruling a country. Now has come the rumor that part of the power of one of the gods can be taken. It is a nebulous rumor at best, but brought to each of you by a trusted source. A prophetic dream, the rumors from a demon, an ancient tome, the tales of a planes-hopping wizard, in one way or another you have learned that there is a wounded god that lies near death, their power ripe for the taking.
But to go to one of the god's own plains, to try to wrest their divine essense away is not something for any single individual. Only the very strongest of people could only hope to survive in such a place without potent protection. To take along an army could only result in a mass of bodies. To claim this power for your own, you need a group of the most powerful people you know, and you have to convince them to come with you... and then claim the power before they can!
I would like all speech in "quotes," all thoughts in italics, and all actions between *asterisks.* Occasionally information for one character or in a specific language will be in spoiler text. Please be certain that you are allowed to highlight the text before you do by checking the OOC information at the bottom of my posts.
As per my policy in the OOC thread, characters that hold the game up will be NPCed, anyone that drops out without notice will have their character fed to Lolth.
Combat: In combat everyone must put their AC, saves (along with conditional modifiers), attack bonuses, damage bonuses, current hit points out of max, immunities and resistances, and anything else you think would be useful, including spell effects, at the end of every combat post. With 20th level characters I am not going to flip back and forth through everyone's sheet hunting up that information. If you want to make my job even easier, use this link: http://www14.brinkster.com/nadaka/DiceBoxDB.asp
You can roll your own attack and damage. Click on "add roll to database," enter in the appropriate numbers, and then post the number as a link back to the results page. If you have fighting cohorts or what-have-you, you're responsible for their stats as well. If you hate dicebots, I will just roll the dice for you as normal.
Out Of Character Thread
Rogue's Gallery Thread
Our Underdark Army
Brother Shatterstone - Kilcif the Chosen - CE Male Bugbear Humanoid 3/Barbarian 2/ Ranger 2/ Rogue 4/ Forbidden Warrior 5
Xael - Quertus Millithor - LE Male Drow Wizard 16/ Archmage 2
Seonaid - Narcelia Millithor - CE Female Drow Cleric 18
Dalamar - Torellan Millithor - CE Male Vampire Drow Psychic Warrior 10
Pyrex - Carcelon Millithor - CE Female Drow Cleric 17/ Heirophant 1
Paxus Asclepius - Tierak Morcane - CE Female Drow Cleric6/Arachne7/Thaumaturge5
Uriel - Eol Sarenlu - CE Male Drow Fighter 2/Swashbuckler 3/Rogue 8/Master Thrower 5
Serpenteye - Teliek Ximeres - LE Male Human Sorcerer 6/ Incanatar 9/ Archmage 5
And now, the story begins...
~~~
It is second-day, the second tenday of Tarsakh, The Claw of Storms, the springtime of the surface world. It is the Year of Rogue Dragons, 1383 DR. A year ago the Graverending spilled terrible death into the land, and left the Dalelands weakened with their war against the revenants. Though Irae, the revenants' creator, was killed before total destruction could occur, the Dalelands are still rebuilding.
In the wake of this death and destruction, the remaining members of House Millithor and House Morcane, thought to be killed by a balor, have risen to prominance in the Underdark. Lolth has lifted her Silence, and again the power of the drow priestesses reigns supreme in the Underdark. Aided by their own armies of undead, the Blade of Graz'zt, and the Chosen of Hruggek, as well as a new, dark empire that was once Sembia, darkness is spreading over Faerun. And this is only the beginning.
House Millithor - While many individuals survived Lolth's Silence and the ensuing slave revolts, riots, and outright warfare, only House Millithor has truly survived intact. Though only down to a small number of its original members, their careful collection of power has resulted in them rising to preminance in Menzoberranzan. Matron Narcelia rules her house with a heavy hand, allowing not even a tiny amount of insubordination to go unchecked, not now. The lessons learned in her hardships wandering in the Underdark were paid for in pain and blood, and she has never forgotten them.
Carcelon has become the Matron Mother's right hand. Not a trusted hand, to be sure, but she is allowed to conduct many of House Millithor's far-ranging business ventures, to keep their far-flung holdings in line. Sometimes the more carefree daughter of Millithor has been called the Matron's Scourge, as she is the instrument used to whip those who are far away from the House's direct influence into shape. Her power as a priestess has grown, and she has a great deal of power in her own right, commanding her own squads of House guards, and having several acolytes underneath her.
Quertus is often responsible for the day-to-day business of the house, as well as the serious arcane undertakings. He has been granted a great deal of responsibility, though it comes with power, it is also tempered by the fact that if the Matron is displeased, he will find himself in much more dire straits than he was before the Graverending... Because many of the direct Millithor bloodline were killed during the Silence, he is now granted full House status.
Torellan was one of the reasons that both House Millithor and House Morcane rose again so quickly in Menzoberranzan. His small army of vampiric minions was quite enough to quell some of the few remaining "big fish" in the city, though the Matron's quicker grasp of strategy and the structure of power kept her in ultimate control of the house. Still, Torellan lives a comfortable a life as a vampire can live, surrounded by the luxury looted from a dozen other broken drow houses, and given many slaves to toy with.
House Morcane - The second house of Menzoberranzan to rise in prominance after the Graverending, Matron Tierak has rebuilt both the physical structure of the house as well as her power base from the ground up. She now resides in a fabulous house, filled with the new members of House Morcane she has collected from the shattered remains of the other Houses. As virtually only the other House of note in Menzoberranzan, the two Houses of Millithor and Morcane should be in conflict, but efforts at rebuilding have prevented such things for the time being.
Eol Sarenlu was one of those absorbed into House Morcane after the Graverending. When fiends began sniffing around the remains of the drow Houses, Eol was there to show them the way back to Hell or the Abyss, usually on the end of one of his daggers. He has become the Champion of the House, the one responsible for leading House Morcane's military expeditions.
Sembia - Above, the country of Sembia has come under new rulership. With the firm guidance and substantial resources of Teliek Ximeres, the Archmage has carved out a country for himself in the midst of what was once a weak and wavering country. With strict but fair policies and overtly non-aggressive tactics, Teliek managed a quiet take-over of the country before his neighbors knew what was happening. The Council of Mages along with the Church of Bane now rules the country, and while taxes are high but laws are enforced, worship of Bane is encouraged but not required, most of the peasents simply go about their daily lives.
The Dalelands are too weak from their recent war to offer any protest, and Teliek's agents are already hard at work keeping it weak from within. It it probably that within the next few years, the Dalelands will become a protectorate of the new Sembia.
However, Teliek is a cautious man, and knows to guard his borders from all directions, including below. Though the Houses of Millithor and Morcane are far from Sembia's borders, Teliek knows they are by far some of the strongest drow Houses in the Underdark today. Thusly, he has established ties of trade with them, often sending his most difficult policital prisoners there to be "tended to" by the skillful torturers of the drow Houses.
Between Sembia and Menzoberranzan walks the Chosen of Hruggek, Kilcif. Offer things to do by both places of power, and both Teliek's "necessary raids" and the Matrons' need for someone to rape and pillage their more troublesome enemies offer a great deal of ways to gain wealth. Kilcif is known by all three rulers, and uses all of them to his advantage, all in the name of becoming one of the richest bugbears in all of history. Amongst other things.
~~~
But now, there has come a rumor of a power greater than the wealth of two worlds, greater than that that comes from ruling a House, greater than that of ruling a country. Now has come the rumor that part of the power of one of the gods can be taken. It is a nebulous rumor at best, but brought to each of you by a trusted source. A prophetic dream, the rumors from a demon, an ancient tome, the tales of a planes-hopping wizard, in one way or another you have learned that there is a wounded god that lies near death, their power ripe for the taking.
But to go to one of the god's own plains, to try to wrest their divine essense away is not something for any single individual. Only the very strongest of people could only hope to survive in such a place without potent protection. To take along an army could only result in a mass of bodies. To claim this power for your own, you need a group of the most powerful people you know, and you have to convince them to come with you... and then claim the power before they can!
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