The Tide of Battle Turns...
GM: |
As per our lunchtime conversation, I am posting for Respen.
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Respen raises his hands, and makes a twisting motion, each hand turning in an opposite direction, the way one would unscrew the lid from a jar. Lightning erupts from his hands as he does so, and strikes the ground, and begins to slither toward the Captain like a magical snake. The Captain, who sees the thing coming, tries to sidestep, but an unseen force corrects the motion of the spell to compensate! Respen's spell slams into the captain, zapping him with a powerful jolt!
GM: |
Respen's roll hits AC 9; +1 from Vale's spell = AC 10; +2 from the Captain being flanked / distracted = AC 12;
Captain's Touch AC = 12; Respen's spell hits!
Damage: 13 pts.
Forgot to add extra point to Vega's damage last post; her total was 4 pts.
The Captain has now taken 17 pts. of damage, total.
That also means that Kasnik's mount took 1 less damage (23 pts. instead of 24 pts.)
That also means that Thug #2 took 9 pts. damage instead of 8 pts.
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The Captain grimaces as the electricity courses through his body!
"Stupid pups!" he snarls,
"You'll pay dearly for your interference! I am a Scarlet Slayer! No one dares defy me!"
Father Xavier snarls back at the Captain, saying,
"Hold ye still, betrayer of thy Oath, and face the justice of Saint Cuthbert!"
GM: |
Spell: Hold Person [DC: 19]
Captain's Roll = 11 (Fail)
Captain is held!
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When the Captain hears those words, he pauses, as he realizes who spoke them. Apparently, he is aware of who and what Father Xavier is! He screams,
"NOOOooooo!!!" as Father Xavier's spell freezes him in place!
As the Captain is screaming, Lieutenant Benquist raises his hand to his own chest, and concentrates. A wave of light sweeps over him, and most of his wounds disappear, almost completely healed by this single touch.
GM: |
Lay on Hands: 40 pts. healed.
Free action: Snap fingers / activate Glove of Storing
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Benquist then snaps his fingers, and a glowing, blue Bastard Sword appears in his hand! He levels it at the Captain's throat and yells,
"Stand down, your leader has fallen! Your lives will be spared if you surrender! If you do not, then there shall be no quarter! This is your only chance!"
Clarence, who was casting a spell, holds the completion of it, to see if the thugs surrender.
At that moment, a new opponent appears on the scene, out of nowhere, just as the Captain did, obviously with the aid of magic!
Moving with inhuman speed, a red-robed wizard, holding a blue, glowing staff, casts a spell at Beringer! 4 shards of light slam into the fleeing and helpless prisoner! Beringer stumbles face first into the dirty street, but he appears to still be alive, thanks to Xavier's spell!
Xavier winces in pain, as he draws enough energy from the spell to save Beringer's life!
GM: |
Maximized Magic Missile: 4d4+4 = 20 pts.
Shield Other: Xavier takes 10 damage, Beringer takes 10 damage.
Beringer has 4 hit pts remaining!
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Thug number 1 attacks Benquist's blade, attempting to sunder it! He does so fearlessly, without hesitation, clearly unimpressed by Benquist's threat!
GM: |
Improved Sunder (Does not provoke)
Calling 5 pts Power Attack
Thug's roll = 1d20+7 = 21
Benquist's Opposed Roll = 1d20+18 = 32
The thug fails to land a good blow on Benquist's weapon.
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Benquist chuckles as he deftly parries the thug's blade.
"Your death will be as quick, and as painless as I can make it, friend. Your bravery and dedication is admirable."
Thug number 2 turns to face Angus, eager to repay the bear for his previous claw attack!
GM: |
Attack roll = AC 19 (hit)
Damage = 23 pts.
Angus is now down, and at -4 hit pts!
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Angus is slow and lumbering, and the guard is quick, strong, and well-trained; he stabs the bear straight through his ribcage with the massive blade, dropping the poor bear with a single blow!
GM: |
Father Clarence new initiative: 12
Spell: Magic Missile [4d4+4] = 13 pts. damage. (+1) = 14 pts.
Thug #2 has now taken a total of 23 pts. damage.
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In retaliation, Father Clarence releases his held spell, and 4 motes of light slam into the thug that downed Angus!
Updated positioning:
GM: |
Initiative for Normal Round:
Dewydd: 25
Sylvar: 21
Angus: 21 (Down, -4 hit pts, bleeding out)
Guard: 19 (Held, Prone, 4 Damage)
Kasnik: 18 (Mount is wounded, mount has taken 23 pts. damage)
Vega: 18
Respen: 17
Xavier: 17 (10 damage)
Lt. Benquist: 16 (7 Damage)
Red Wizard: 14
Captain & Thugs: 13 (Thug#2... 23 Damage; Captain = Held, 17 damage)
Clarence: 12
Lathir: 11
Gus: 8
Beringer: 6 (17 Damage, Prone, badly wounded)
Eldonius: 5
Vale: 3
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LATHIR: It's your turn! Angus is down! What do you do?