Branding Opportunity
Explorer
Here's the place where you can post your characters for Branding Opportunity's Sterich game once we've finished cleaning them up and adding all the bells and whistles!
[b]Reivik Dalrak[/b] [Elf-Kin ([i]lit.[/i] 'Brother of Vermin') Heavy-Hammer]
NG Male Dwarf Brd1/Bbn2/Ftr4/WarChanter4 [i][CWar][/i]
-----
[b]Personality, Appearance, History[/b]
Reivik looks much as any other dwarf - short, stout, with a proudly-braided
black beard covering craggy features. While he has been known to wander
about in his 'mail nightdress', particularly while relaxing, he is far more
comfortable while on the road in his suit of full dwarven battle-plate,
intricately worked with the history of his family in runes inlaid in the steel.
Reivik's weapon of choice is the greathammer Bar, a massive two-handed
adamantine war-sledge forged by his great-grandfather, and the origin of his
family name 'Dalrak'. A faint groove on the right shoulder of his battle-plate
shows where the shaft of the hammer rides as he walks, specially added to
the armour to prevent the weapon sliding about awkwardly.
'Reivik' is a traditional name amongst his family - rumours have long dogged
his line about an ancestor dallying with an elf. It seems extremely unlikely
that the incident ever in fact occurred, but mud sticks, and so did the name.
Rather than fight an impossible battle against gossip and whispers, the family
adopted the name and bore it proudly. Truth or not, it is indeed the case
that the Dalrak family have a tendency to get along better with elves than is
normal for dwarves. Reivik has inherited this trait, to an extent - he speaks
the elven tongue fluently, and has spent much time in their company.
Reivik's passion is for stories, anecdotes, and legends - he has memorised many
of the tales of the elves, as well as those of his own people, and is always keen
to recite an apt tale for any given situation. His childish excitement at the
prospect of any new myth or history far belies the stereotypical dwarven
dourness.
On the other hand, Reivik has a somewhat shorter temper than most dwarves,
and is given to the occasional tantrum or fit of rage when overly frustrated or
provoked.
At present, Reivik is out and abroad, returning from a campaign against the giants...
-----
[b]Basics[/b]
[b]S[/b] 16 +2 +4 = [b]22[/b]
[b]D[/b] 11 +2 = [b]13[/b]
[b]C[/b] 14 +2 = [b]16[/b]
[b]I[/b] 13 = [b]13[/b]
[b]W[/b] 12 = [b]12[/b]
[b]Ch[/b] 12 -2 = [b]10[/b]
[b]HP 107[/b] [+22 while raging] (6 + 16 + 28 + 24 + 33)
[b]AC 24[/b] [- 2 while raging] (10 + 1 [Dex] + 11 [Armor] + 1 [Deflection] +1 [Natural]) [Battle Plate]
[b]AC 17[/b] [- 2 while raging] (10 + 1 [Dex] + 4 [Armor] + 1 [Deflection] +1 [Natural]) [Chain Shirt]
[b]BAB +10[/b]
[b]Fort +15[/b] [+2 vs spells, +2 vs poison]
[b]Refl + 7[/b] [+2 vs spells]
[b]Will + 7[/b] [+2 vs spells, +2 while raging]
[b]Init + 1[/b]
[b]Spd 40 ft.[/b]
[b]XP[/b] 58,100
-----
[b]Feats[/b]
Combat Expertise
Power Attack
Cleave
EWP (Greathammer) [i][RoS][/i]
Weapon Focus (Greathammer) [i][RoS][/i]
Improved Critical (Greathammer) [i][RoS][/i]
Dwarven Armor Proficiency [i][RoS][/i]
-----
[b]Skills[/b]
Speak Dwarven
Speak Common
Speak Terran
Speak Elvish
Speak Giant
Speak Goblin
Speak Draconic
Perform (Oratory) 14 +0 = [b]+14[/b]
Listen 9 +1 = [b]+10[/b]
Knowledge (History) 5 +1 = [b]+ 6[/b]
Intimidate 14 +0 = [b]+14[/b]
Tumble 5 +1 + 2 = [b]+ 8[/b]*
Climb 5 +6 + 2 = [b]+13[/b]*^
Jump 5 +6 +13 = [b]+24[/b]*^
Balance 5 +1 + 2 = [b]+ 8[/b]*
* ACP: -4 in Battle Plate, -1 in Chain Shirt
^ +2 while raging
-----
[b]Equipment[/b]
+4 Belt of Giant Strength 16000
+2 Mithral Battle Plate 12650 [size=1]Heirloom armor: +1 enh.[/size]
Bar, +1 Giantbane Adamantine Greathammer 5030 [i][RoS][/i] [size=1]Heirloom weapon: Giantbane[/size]
Boots of Striding and Springing 5500
Wand of Silence (CL 3) 4500
Armbands of Might 4100 [i][CAdv][/i]
Cloak of Resistance +2 4000
+2 Gloves of Dexterity 4000
3x Wand of Cure Light Wounds (CL 1) 2250
Ring of Protection +1 2000
Amulet of Natural Armor +1 2000
Heward's Handy Haversack 2000
Masterwork Silvered Waraxe 420
Masterwork Cold Iron Waraxe 360
Masterwork Whip 301
Masterwork Chain Shirt 250
Masterwork Tower Shield 180
Mundane Equipment 330
------
65871
[sblock]
Thunderstones, 3
Daggers, 2
Handaxe
Whetstone
Flint and Steel
Chalk, 10
Javelins, 6
In Haversack:
Crowbar
Bedroll
Caltrops, 5
Candles, 10
Fishhooks, 10
Grappling Hook
Hammer
Ink, 2 vials
Inkpens, 5
Mirror
Oil, 5 flasks
Paper, 100 sheets
Pitons, 10
Rations, 10 days
Rope, Silk, 50 ft.
Sacks, 5
Spade
Waterskins, 2
Tindertwigs, 10
Tanglefoot bags, 2
Sunrods, 5
[/sblock]
-----
[b]Racial and Class Features[/b]
[b]Dwarf[/b][list]
[*]Darkvision 60 ft.
[*]Stonecunning
[*]Stability
[*]+2 saves vs poison
[*]+2 saves vs spells and spell-like effects
[*]+1 attack rolls vs orcs and goblinoids
[*]+4 Dodge bonus vs giants
[*]+2 Appraise/Craft on stone or metal[/list]
[b]Bard[/b][list]
[*]Bardic Music 5/day
[*]Bardic Knowledge +4
[*]Countersong
[*]Fascinate
[*]Inspire Courage +1[/list]
[b]Barbarian[/b][list]
[*]Fast Movement
[*]Rage 1/day
[*]Uncanny Dodge[/list]
[b]War Chanter[/b][list]
[*]Inspire Toughness
[*]Inspire Recklessness[/list]
-----
[b]Bard Spells[/b]
0: 2/day, Save DC 10[list]
[*]Light
[*]Detect Magic
[*]Mage Hand
[*]Prestidigitation[/list]
-----
[b]Attack bonuses[/b]
[b]Raging[/b]
+1 Greathammer +18/+13 1d12+10 19-20/x4 +20/+15 1d12+13 19-20/x4
Javelin +11 1d6+ 6 20/x2 +11 1d6+ 8 20/x2
Silvered Waraxe +15/+10* 1d10+ 5 20/x3 +17/+12* 1d10+ 7 20/x3
Cold Iron Waraxe +15/+10* 1d10+ 6 20/x3 +17/+12* 1d10+ 8 20/x3
Disarm with Whip +19 +21
Trip with Whip +17 Trip +8 +19 Trip +10
*includes -2 penalty for Tower Shield
Male N Human Wizard 11
[B]S[/B] 12+1 (4)
[B]D[/B] 12+1 (2+2 Gloves)
[B]C[/B] 12+1 (4)
[B]I[/B] 22+6 (16+2 LvL+2 Headband)
[B]W[/B] 10+0 (2)
[B]Ch[/B] 14+2 (4+2 Cloak)
[b]Hit Points[/b] 45
[b]AC[/b] 18 ([i]Dex +1, Bracers +5, Ring +2[/i]), 18 [i]Touch[/i], 17 [i]Flat[/i]
[b]Init[/B] +5 ([i]+4 Improved Init +1 DEX[/i])
[b]BAB[/B] +5
Melee +6/Ranged +6
[b]Speed[/B] 30'
[b]F[/B] +6 [b]R[/B] +6 [b]W[/B] +9
[b]Skills (28+8/lvl) & Feats Ranks[/b]
Concentration +9 8
Decipher Script +11 5
[i]Diplomacy[/i] +8 4
Knowledge (Arcana) +16 10
Knowledge (Architecture and Engineering) +8 2
Knowledge (Geography) +11 5
Knowledge (History) +16 10
Knowledge (Local) +16 10
Knowledge (Nature) +13 5
Knowledge (Nobility and Royalty) +16 10
Knowledge (Religion) +11 5
Knowledge (The Planes) +9 3
Spellcraft +22 14
[i]Ride[/i] +6 6
[i]Survival[/i] +5 5
[color=slategray]Craft Wand[/color]
[color=slategray]Craft Wondrous Item[/color]
[color=slategray]Able Learner[/color] ([i]RoD[/i])
[color=slategray]Improved Initiative[/color]
[color=slategray]Leadership[/color]
[color=slategray]Maximize Spell[/color]
[color=slategray]Scribe Scroll[/color]
[color=slategray]Spell Focus: Evocation[/color]
[b]Languages[/b]: Common, Giant, Keolandish, Draconic, Orc
[b]XP[/b]: 59,180
[b]Spells Known[/b] (Wiz All/11/8/8/8/8/4)
O : All
1st: Magic Missle, Disguise Self, Ray of Enfeeblement, Expeditious Retreat, Feather Fall, Reduce Person, Mage Armor, Mount, Obscuring Mist, Unseen Servant, Lowlight Vision ([i]CArc[/i])
2nd: Scorching Ray, Flaming Sphere, Invisibility, Mirror Image, Blindness/Deafness, Tasha's Hideous Laughter, Fox's Cunning, Cat's Grace
3rd: Fireball, Lightning Bolt, Phantom Steed, Nondetection, Dispel Magic, Ray of Exhaustion, Tongues, Gaseous Form, Suggestion ([i]Bought[/i])
4th: Ice Storm, Wall of Fire, Bestow Curse, Greater Invisibility, Rainbow Pattern, Evard's Black Tentacles, Leomund's Secure Shelter, Stoneskin, Hallucinatory Terrain ([i]Bought[/i])
5th: Cone of Cold, Fabricate, Hold Monster, Feeblemind, Teleport, Wall of Force, Seeming, Permanency, Magic Jar ([i]Bought[/i]), Waves of Fatigue ([i]Bought[/i])
6th: Antimagic Field, Chain Lightning, True Seeing, Mass Cat's Grace, Summon Monster VI ([i]Bought[/i])
[b]Spells Prepared [/b](Wiz 4/6/6/5/4/3/2)
O: Acid Splash, Mage Hand, Open/Close, Detect Magic
1: Magic Missilex2, Feather Fall, Expeditious Retreat, Ray of Enfeeblementx2
2: Mirror Imagex2, Tasha's Hideous Laughterx2, Blindness/Deafness, Scorching Ray
3: Fireballx2, Lightning Bolt, Gaseous Form, Dispel Magic
4: Ice Storm, Evard's Black Tentacles, Greater Invisibility, Leomund's Secure Shelter
5: Fabricate, Feeblemind, Hold Monster
6: Chain Lightning, Mass Cat's Grace
[b]Equipment[/b]:
Bracers of Armor +5 12,500 ([i]Crafted[/i])
Belt of Many Pockets 11,000 ([i]CArc[/i])
Ring of Protection +2 8,000
Boots of Striding & Springing 5,500
Vest of Resistance +2 4,000 ([i]CArc[/i])
Headband of Intellect +2 4,000
Cloak of Charisma +2 4,000
Gloves of Dexterity +2 4,000
Ring of Sustenance 2,500
Wand of Magic Missile (1st)x2 2,250 ([i]Crafted[/i]) (49 charges in Wand 1)
Lion of Sterich Medal of Gallantry 1,100 ([i]CAdv[/i]) (Bluff-2, Diplo +2, Sanctuary 3x/day Swift)
Potion of Cure Light Woundsx10 500 (x9 now)
Potion of Pass Without Tracex2 100
Explorer's Outfit x
Noble's Outfit 75
100 GP worth of Misc Jewelry 100
Military saddle 20
Bit & Bridlex2 4
Pack Saddle 5
Light Warhorse 150
Pony 30
Signet Ring 5
Winter Blanket .5
Bedroll .1
Scroll Casesx10 10
Flint & Steel 1
Mirror, Small Steel 10
Iron Pot .5
Tent 10
Waterskinsx5 5
Everburning Paperweight 110
Dad's Dagger 2
Spellbook x
Material Components for Stoneskin 500
Material Components for True Seeing 500
[b]GP[/b] 1036
[b]SP[/b] 9
Ht 6'4 Hair Black
Wt 160 lb Eyes Black
Age 33
Medium Humanoid ; HD 8d8+16(Cleric) ; hp 56; Init +1; Spd 20; AC:25 (Flatfooted:24 Touch:11); Atk +8/3 base melee, +7/2 base ranged; +9/4 (1d10+3, +1 Sword, bastard); AL LN; SV Fort +9, Ref +4, Will +12; STR 15, DEX 12, CON 15, INT 12, WIS 20, CHA 11. Skills: Concentration +13, Heal +16, Knowledge (Religion) +12, Spellcraft +12.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Casting, Exotic Weapon Proficiency: Sword, bastard, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Spontaneous Healer.
Spells Prepared (Clr 6/6/4/4/3): 0 - Create Water x2, Detect Magic, Mending
x2, Purify Food and Drink; 1st - Cure Light Wounds x3, Obscuring Mist,
Protection from Chaos (d), Summon Monster I x2; 2nd - Calm Emotions (d),
Calm Emotions, Cure Moderate Wounds x2, Restoration, Lesser; 3rd - Create
Food and Water, Cure Serious Wounds x2, Dispel Magic (d), Invisibility
Purge; 4th - Cure Critical Wounds, Imbue with Spell Ability (d), Lower Spell
Resistance, Restoration.
Possessions:
Weapons: +1 Sword, bastard: Bane: Giant (8,335 gp).
Armor: +2 Full plate (5,650 gp).
Shields: +2 Mithral Shield, heavy steel (5,170 gp).
Goods: Horse, light (75 gp); Bit and bridle (2 gp); Saddle, military (20 gp); Saddlebags (4 gp); Bedroll (1 sp) Coin: gp (345) (195 gp).Blanket, winter (5 sp); Flint and steel (1 gp); Signal whistle (8 sp); Waterskin (full) (1 gp); Traveler`s outfit - Reddog Uniform (1 gp); Caltrops (1 gp) Wooden Holy Symbol of Wee Jas(1 gp)
Magic: Ring: Sustenance (2,500 gp); Wondrous: Periapt of Wisdom +2 (4,000
gp); Wondrous: Cloak of Resistance +1 (1,000 gp).
Ht 5'4 Hair Blonde
Wt 135 lb Eyes Brown
[COLOR=Silver]Str 10
Dex 20
Con 10 (-2 racial)
Int 16
Wis 12
Cha 10
Fort 6
Reflex 15
Will 7
BAB +8/+3
AC 21 (10 +3 leather +3 ring +5 dex)
Init +9
HP 46
Ranged +13/+11 Bow 1d8 (under 30’ +6d6+1)
Melee +14/+12 Rapier 7d6 15-20/x2
[b]Feats:[/b]
Nimble Fingers
Weapon Finesse (Rapier)
Improved Critical (Rapier)
Improved Initiative
Point Blank Shot
[b]Skills Ranks Mod Synergy Total[/b]
Balance 11 +5 +2 = +18
Bluff 12 +0 +0 = +12
Diplomacy 14 +0 +4 = +18
Disable Device 14 +3 +4 = +21
Hide 5 +5 +0 = +10
Jump 5 +1 +2 = + 8
Knowledge (local) 2 +3 +0 = + 5
Listen 14 +1 +2 = +17
Move Silently 14 +5 +0 = +19
Open Lock 14 +5 +4 = +23
Search 14 +3 +2 = +19
Sense Motive 14 +1 +0 = +15
Spot 14 +1 +2 = +17
Tumble 7 +5 +2 = +14
[b]Possessions:[/b]
Handy haversack: Thieves’ Tools, Masterwork; silk rope 50’; waterskin;
bedroll, caltrops, fish hook; flint&steel; grappling hook;
mirror; spade; 3 days of rations, vial of anti venom.,
Leather Armor +1, Ring of Protection +3, Ring of Sustenance,
Hand of Glory, Ring of Invisibility, Boots of Speed
Rapier MW, Longbow, composite
Efficient Quiver, 60 arrows
Languages: Common, Elven, Orc, Kenosioan
Class: Sneak attack +6d6, trapfinding, Evasion, Trap Sense +3,
Improved Uncanny Dodge, Feat[/FONT][/COLOR]
[B]Name:[/B] Gregor
[B]Class:[/B] Druid 10 / Warshaper 1
[B]Race:[/B] Human
[B]Size:[/B] Medium (5'7", 174 lb)
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 11 [B]XP:[/B] 61,207 / 66,000
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +7 [B]HP:[/B] 112 (11d8+44)
[B]Con:[/B] 16 +3 (6p.)* [B]Grapple:[/B] +9
[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 15 +2 (8p.) [B]Init:[/B] +6
[B]Cha:[/B] 10 +0 (2p.)
* +1 @ 4th level, +1 @ 8th level
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 17 10 +5 +0 +2 +0
[B]Touch:[/B] 12
[B]Flat:[/B] 15
[B]Base Mod Misc[/B]
[B]Fort:[/B] +12 +9 +3
[B]Ref:[/B] +5 +3 +2
[B]Will:[/B] +9 +7 +2
[B]Weapon Attack Damage Critical Type[/B]
Sling +10/+5 1d4+3 20/x2 B (range 100')
Dagger +10/+5 1d4+2 19-20 P/S
[B]Languages:[/B]
Common, Keolandish, Druidic, Sylvan
[B]Abilities:[/B]
Shapeshift (Predator, Aerial, Slayer)
Nature Sense
Wild Empathy +10
Woodland Stride
Trackless Step
Resist Nature's Lure
Venom Immunity
Morphic Immunities
Morphic Weapons
[B]Feats:[/B]
Blind Fight [Human]
Improved Toughness [1st]
Improved Initiative [3rd]
Power Attack [6th]
Multiattack [9th]
[B]Skill Points:[/B] 82 [B]Max Ranks:[/B] 14/7
[B]Skills: Ranks Mod Misc[/B]
Concentrate +16 13 +3
Heal +15 13 +2
Jump +6 4 +2
Knowledge:Nature +16 13 +1 +2
Listen +15 13 +2
Spot +15 13 +2
Survival +17 13 +2 +2
[B]Spells[/B]
0: 6 (Create Water, Cure Minor Wounds x2, Detect Magic, Know Direction, Light)
1: 5+2 (Faerie Fire, Jump, Longstrider, Magic Stone, Produce Flame)
2: 5+2 (Cat's Grace, Lesser Restoration x2, Spider Climb, Warp Wood)
3: 3 (Neutralize Poison, Protection From Energy, Water Breathing)
4: 3 (Cure Serious Wounds, Freedom of Movement, Ice Storm)
5: 2 (Cure Critical Wounds x2)
[B]Equipment: Cost Weight[/B]
+3 Wild Leather Armor 36160gp 15lb
+1 Sling of Distance 8000gp -lb
- Bullets (10) 0.2gp 10lb
MW Dagger 302gp 1lb
Rod of Lesser Extend 3000gp 5lb
Pearl of Power 1st (2) 2000gp -lb
Pearl of Power 2nd (2) 8000gp -lb
Everburning Torch 110gp 1lb
Wand of CLW (50) 750gp -lb
Wand of CMW (50) 4500gp -lb
Potions
- CMW (2) 600gp -lb
- Darkvision (4) 1200gp -lb
- Shield of Faith +3 (4) 1200gp -lb
Belt Pouch (2) 2gp 1lb
Healer's Kit (10) 50gp 1lb
Spell Component Pouch 5gp 2lb
Waterskin 1gp 4lb
Total 65880.2
[B]Total Weight:[/B] 40lb / 58lb light load
[B]Money:[/B] 119gp 8sp 0cp
[B]Str:[/B] 18 +4 [B]Level:[/B] 11 [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +7
[B]Con:[/B] 16 +3 [B]Grapple:[/B] +11
[B]Int:[/B] 12 +1 [B]Speed:[/B] 50'
[B]Wis:[/B] 15 +2 [B]Init:[/B] +6
[B]Cha:[/B] 10 +0
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 21 10 +5 +0 +2 +4 (natural armor)
[B]Touch:[/B] 12
[B]Flat:[/B] 19
[B]Base Mod Misc[/B]
[B]Fort:[/B] +12 +9 +3
[B]Ref:[/B] +5 +3 +2
[B]Will:[/B] +9 +7 +2
[B]Weapon Attack Damage Critical Type[/B]
Bite +13 1d6+8 20/x2 P/B/S (magical)
Morphic Bite 1d8+8
[B]Feats:[/B]
Mobility [Form Bonus]
[B]Skills: Ranks Mod Misc[/B]
Jump +16 4 +4 +8
[B]Str:[/B] 16 +3 [B]Level:[/B] 11 [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +7
[B]Con:[/B] 16 +3 [B]Grapple:[/B] +10
[B]Int:[/B] 12 +1 [B]Speed:[/B] 30' Fly 40' (good)
[B]Wis:[/B] 15 +2 [B]Init:[/B] +6
[B]Cha:[/B] 10 +0
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 17 10 +3 +0 +2 +2 (natural armor)
[B]Touch:[/B] 12
[B]Flat:[/B] 15
[B]Base Mod Misc[/B]
[B]Fort:[/B] +12 +9 +3
[B]Ref:[/B] +7 +3 +2 +2
[B]Will:[/B] +9 +7 +2
[B]Weapon Attack Damage Critical Type[/B]
Talon +12 1d6+5 20/x2 P/S (magical)
Morphic Talon 1d8+5
[B]Feats:[/B]
Fly-by Attack [Form Bonus]
[B]Size:[/B] Large
[B]Str:[/B] 22 +6 [B]Level:[/B] 11 [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +7
[B]Con:[/B] 16 +3 [B]Grapple:[/B] +17
[B]Int:[/B] 12 +1 [B]Speed:[/B] 40'
[B]Wis:[/B] 15 +2 [B]Init:[/B] +6
[B]Cha:[/B] 10 +0
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 25 10 +3 +0 +2 +8 (natural armor)
[B]Touch:[/B] 12
[B]Flat:[/B] 23
[B]Base Mod Misc[/B]
[B]Fort:[/B] +16 +9 +3 +4
[B]Ref:[/B] +5 +3 +2
[B]Will:[/B] +9 +7 +2
[B]Weapon Attack Damage Critical Type[/B]
Bite +15 1d8+8 19-20 P/B/S (magical)
Claw +13/+13 1d6+3 19-20 P/S (magical)
Morphic Bite 2d6+8
Morphic Claw 1d8+3
[B]Feats:[/B]
Improved Critical: Bite [Form Bonus]
Improved Critical: Claw [Form Bonus]
[B]Skills: Ranks Mod Misc[/B]
Jump +14 4 +6 +4
[b]Reivik Dalrak[/b] [Elf-Kin ([i]lit.[/i] 'Brother of Vermin') Heavy-Hammer]
NG Male Dwarf Brd1/Bbn2/Ftr4/WarChanter4 [i][CWar][/i]
-----
[b]Personality, Appearance, History[/b]
Reivik looks much as any other dwarf - short, stout, with a proudly-braided
black beard covering craggy features. While he has been known to wander
about in his 'mail nightdress', particularly while relaxing, he is far more
comfortable while on the road in his suit of full dwarven battle-plate,
intricately worked with the history of his family in runes inlaid in the steel.
Reivik's weapon of choice is the greathammer Bar, a massive two-handed
adamantine war-sledge forged by his great-grandfather, and the origin of his
family name 'Dalrak'. A faint groove on the right shoulder of his battle-plate
shows where the shaft of the hammer rides as he walks, specially added to
the armour to prevent the weapon sliding about awkwardly.
'Reivik' is a traditional name amongst his family - rumours have long dogged
his line about an ancestor dallying with an elf. It seems extremely unlikely
that the incident ever in fact occurred, but mud sticks, and so did the name.
Rather than fight an impossible battle against gossip and whispers, the family
adopted the name and bore it proudly. Truth or not, it is indeed the case
that the Dalrak family have a tendency to get along better with elves than is
normal for dwarves. Reivik has inherited this trait, to an extent - he speaks
the elven tongue fluently, and has spent much time in their company.
Reivik's passion is for stories, anecdotes, and legends - he has memorised many
of the tales of the elves, as well as those of his own people, and is always keen
to recite an apt tale for any given situation. His childish excitement at the
prospect of any new myth or history far belies the stereotypical dwarven
dourness.
On the other hand, Reivik has a somewhat shorter temper than most dwarves,
and is given to the occasional tantrum or fit of rage when overly frustrated or
provoked.
At present, Reivik is out and abroad, returning from a campaign against the giants...
-----
[b]Basics[/b]
[b]S[/b] 16 +2 +4 = [b]22[/b]
[b]D[/b] 11 +2 = [b]13[/b]
[b]C[/b] 14 +2 = [b]16[/b]
[b]I[/b] 13 = [b]13[/b]
[b]W[/b] 12 = [b]12[/b]
[b]Ch[/b] 12 -2 = [b]10[/b]
[b]HP 107[/b] [+22 while raging] (6 + 16 + 28 + 24 + 33)
[b]AC 24[/b] [- 2 while raging] (10 + 1 [Dex] + 11 [Armor] + 1 [Deflection] +1 [Natural]) [Battle Plate]
[b]AC 17[/b] [- 2 while raging] (10 + 1 [Dex] + 4 [Armor] + 1 [Deflection] +1 [Natural]) [Chain Shirt]
[b]BAB +10[/b]
[b]Fort +15[/b] [+2 vs spells, +2 vs poison]
[b]Refl + 7[/b] [+2 vs spells]
[b]Will + 7[/b] [+2 vs spells, +2 while raging]
[b]Init + 1[/b]
[b]Spd 40 ft.[/b]
[b]XP[/b] 58,100
-----
[b]Feats[/b]
Combat Expertise
Power Attack
Cleave
EWP (Greathammer) [i][RoS][/i]
Weapon Focus (Greathammer) [i][RoS][/i]
Improved Critical (Greathammer) [i][RoS][/i]
Dwarven Armor Proficiency [i][RoS][/i]
-----
[b]Skills[/b]
Speak Dwarven
Speak Common
Speak Terran
Speak Elvish
Speak Giant
Speak Goblin
Speak Draconic
Perform (Oratory) 14 +0 = [b]+14[/b]
Listen 9 +1 = [b]+10[/b]
Knowledge (History) 5 +1 = [b]+ 6[/b]
Intimidate 14 +0 = [b]+14[/b]
Tumble 5 +1 + 2 = [b]+ 8[/b]*
Climb 5 +6 + 2 = [b]+13[/b]*^
Jump 5 +6 +13 = [b]+24[/b]*^
Balance 5 +1 + 2 = [b]+ 8[/b]*
* ACP: -4 in Battle Plate, -1 in Chain Shirt
^ +2 while raging
-----
[b]Equipment[/b]
+4 Belt of Giant Strength 16000
+2 Mithral Battle Plate 12650 [size=1]Heirloom armor: +1 enh.[/size]
Bar, +1 Giantbane Adamantine Greathammer 5030 [i][RoS][/i] [size=1]Heirloom weapon: Giantbane[/size]
Boots of Striding and Springing 5500
Wand of Silence (CL 3) 4500
Armbands of Might 4100 [i][CAdv][/i]
Cloak of Resistance +2 4000
+2 Gloves of Dexterity 4000
3x Wand of Cure Light Wounds (CL 1) 2250
Ring of Protection +1 2000
Amulet of Natural Armor +1 2000
Heward's Handy Haversack 2000
Masterwork Silvered Waraxe 420
Masterwork Cold Iron Waraxe 360
Masterwork Whip 301
Masterwork Chain Shirt 250
Masterwork Tower Shield 180
Mundane Equipment 330
------
65871
[sblock]
Thunderstones, 3
Daggers, 2
Handaxe
Whetstone
Flint and Steel
Chalk, 10
Javelins, 6
In Haversack:
Crowbar
Bedroll
Caltrops, 5
Candles, 10
Fishhooks, 10
Grappling Hook
Hammer
Ink, 2 vials
Inkpens, 5
Mirror
Oil, 5 flasks
Paper, 100 sheets
Pitons, 10
Rations, 10 days
Rope, Silk, 50 ft.
Sacks, 5
Spade
Waterskins, 2
Tindertwigs, 10
Tanglefoot bags, 2
Sunrods, 5
[/sblock]
-----
[b]Racial and Class Features[/b]
[b]Dwarf[/b][list]
[*]Darkvision 60 ft.
[*]Stonecunning
[*]Stability
[*]+2 saves vs poison
[*]+2 saves vs spells and spell-like effects
[*]+1 attack rolls vs orcs and goblinoids
[*]+4 Dodge bonus vs giants
[*]+2 Appraise/Craft on stone or metal[/list]
[b]Bard[/b][list]
[*]Bardic Music 5/day
[*]Bardic Knowledge +4
[*]Countersong
[*]Fascinate
[*]Inspire Courage +1[/list]
[b]Barbarian[/b][list]
[*]Fast Movement
[*]Rage 1/day
[*]Uncanny Dodge[/list]
[b]War Chanter[/b][list]
[*]Inspire Toughness
[*]Inspire Recklessness[/list]
-----
[b]Bard Spells[/b]
0: 2/day, Save DC 10[list]
[*]Light
[*]Detect Magic
[*]Mage Hand
[*]Prestidigitation[/list]
-----
[b]Attack bonuses[/b]
[b]Raging[/b]
+1 Greathammer +18/+13 1d12+10 19-20/x4 +20/+15 1d12+13 19-20/x4
Javelin +11 1d6+ 6 20/x2 +11 1d6+ 8 20/x2
Silvered Waraxe +15/+10* 1d10+ 5 20/x3 +17/+12* 1d10+ 7 20/x3
Cold Iron Waraxe +15/+10* 1d10+ 6 20/x3 +17/+12* 1d10+ 8 20/x3
Disarm with Whip +19 +21
Trip with Whip +17 Trip +8 +19 Trip +10
*includes -2 penalty for Tower Shield