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(Grim Tales) Ride of the Winter King (Sequel to The Blood Alter of Wodan)

Old One

First Post
All,

I will posting the Pre-Gens character sheets later this week, but here is the line-up (please note that Brother Temerius is already taken, but all others are open...please let me know if you have a preference):

Artorius (Strong 1/Charismatic 6/Fast 1/Mythic Hero 8): Romano-British warlord sworn to drive the enemies of the British into the sea

Bronwyn (Smart 5/Fast 3/Mythic Trickster 8): Spy, harlot and one-time lover of Artorius. One of his most trusted agents.

Brother Temerius (Smart 1/Dedicated 7/Mythic Oracle 8): Christian Priest in the service of the British. Educated in Constantinople.

Cai the Huntsman (Tough 5/Fast 3/Mythic Mentor 8): A grizzled veteran of hunt and war. Artorius's Master of Hounds.

Leudonus of Gaul (Strong 8/Mythic Shadow 8): A deadly warrior sworn to aid Artorius in his quests. Knows few equals in mounted combat.

Myrdwyn of the Old Way (Smart 8/Mythic Maiden 8): A seeress who follows the old Druidic ways. A recent addition to Artorius's band and somewhat of an enigma.

Othic (Strong 1/Tough 7/Mythic Fated 8): A huge Saxon lad spared by Artorius some years ago and now pledged to the warlord's service. He bears the Red Dragon banner.

More to follow soon!

~ OO
 

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Cassander

First Post
I was searching for info on Mythic Heroes and stumbled upon the thread for Blood Alter of Wodan... I assume the characters will be pretty similar to that?

http://www.enworld.org/showthread.php?t=162036

I think I might like to try Artorius, though from what I've read of Mythic Heroes I'll have to watch out for Leudonus snatching my action points since he's the shadow.
 


Fraisala said:
I'd like to play Myrdwyn, but I'm a complete GT n00b. Is that going to be an issue?

Nah, it's really easy.

Basically you need to make aa d20+caster level vs. DC10+Spell Level to cast ths spell. Then you roll a die (usually d6) subtract your attribute modifier (Int, Wis, or Cha, dependng) and take the result as damage. A natural '1' always counts, though, regardless of your stat.

By the book you take it as Str damage, but OO said it would be non-lethal HP damage for this scenario. (He might want to reconsider that, though -- we'll have a hell of a lot of hit points.)

The spells you know will be determing by the DM; the effective spell level is either your caster level or the spell level, whichever is higher.
 

Fraisala

First Post
Rodrigo Istalindir said:
Nah, it's really easy.

Basically you need to make aa d20+caster level vs. DC10+Spell Level to cast ths spell. Then you roll a die (usually d6) subtract your attribute modifier (Int, Wis, or Cha, dependng) and take the result as damage. A natural '1' always counts, though, regardless of your stat.

By the book you take it as Str damage, but OO said it would be non-lethal HP damage for this scenario. (He might want to reconsider that, though -- we'll have a hell of a lot of hit points.)

The spells you know will be determing by the DM; the effective spell level is either your caster level or the spell level, whichever is higher.

Well, that sounds pretty doable :) As for the subdual damage rule, I smell a rough boss fight ahead ;)
 


Fraisala

First Post
Rodrigo Istalindir said:
So long as there are no innocuous-looking bodies of water, I'm not worried.

In Brittan? Near the solstice? Around the period of the Saxon invasion? I think any body of standing water would look at least a little nocuous, else it be not a water body as much as a chunk of ice
 

Fraisala said:
In Brittan? Near the solstice? Around the period of the Saxon invasion? I think any body of standing water would look at least a little nocuous, else it be not a water body as much as a chunk of ice

Sure, you can laugh. You never faced The Pond of Doom. Brother T's been there, done that, got the T-shirt :eek:
 

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