Regardless of whether your definition of grind is that:
a) the battle is pointless
b) the battle drags on because the monsters have too many hit points
c) you have too much time to do text messaging between turns (one of my players used this as an argument to not have a 7th player join our group)
d) the encounter takes too long (like 1.5 or 2 or more hours)
or a combination of these and/or other definitions, it does seem like Grind used to be a more frequent discussion point around here over a year ago.
So, I was curious how much Grind is still out there, especially with the PCs having more options with the splat books, DMs understanding encounter design better, and with WotC trying to design better monsters.
Try to be honest here. If you do not experience Grind but some of your fellow players have mentioned it or seem to be frustrated waiting for their turn sometimes, don't answer #1.
a) the battle is pointless
b) the battle drags on because the monsters have too many hit points
c) you have too much time to do text messaging between turns (one of my players used this as an argument to not have a 7th player join our group)
d) the encounter takes too long (like 1.5 or 2 or more hours)
or a combination of these and/or other definitions, it does seem like Grind used to be a more frequent discussion point around here over a year ago.
So, I was curious how much Grind is still out there, especially with the PCs having more options with the splat books, DMs understanding encounter design better, and with WotC trying to design better monsters.
Try to be honest here. If you do not experience Grind but some of your fellow players have mentioned it or seem to be frustrated waiting for their turn sometimes, don't answer #1.
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