Schattenriss
Villager
Some comments/thoughts about eleven bladesingers (no human variant with starting feat):
1) Paladin 2 / Bladesinger X
How would you build the paladin 2 / bladesinger X and which feats would you take? I can see that wielding two weapons would still work (to get another chance for divine smite) although I probably would skip the dual wielding feat. Instead Warcaster, mobile, and 2x(DEX+2) would be taken.
2) Fighter 1 / Bladesinger X
As a second thought in general, I am tempted to take out the dual wilding field (trading two Rapiers for two short swords means 3 points of less damage in a full attack round, plus the AC is dropped by 1) and instead use the mobile feat. For increased mobility.
Feats: mobile, warcaster, DEX+2, DEX+2, Int+2
3) Pure bladesinger
The Beaty I see here is the flexibility. You could either work with 2 weapons (short swords) or use the bonus action for a spell. If 2 weapons are used, it would be short swords. In comparison to the Rapiers of the Fighter 1/bladesinger X build, the average damage is 3 points lower (three d8 vs. three d6). In Addition the fighter dual fighting style has to be substracted. If DEX would have been maxed out a full attack round would loose 5 points on the off hand attack. In total 8 average damage are traded to get more flexibility and to free up a feat. So I could see cases where the bonus action is used on flaming sphere or misty step or animate dead.
Feats would be: mobile, warcaster, Dex+2, Dex+2, INT+2.
Just some thoughts...
1) Paladin 2 / Bladesinger X
How would you build the paladin 2 / bladesinger X and which feats would you take? I can see that wielding two weapons would still work (to get another chance for divine smite) although I probably would skip the dual wielding feat. Instead Warcaster, mobile, and 2x(DEX+2) would be taken.
2) Fighter 1 / Bladesinger X
As a second thought in general, I am tempted to take out the dual wilding field (trading two Rapiers for two short swords means 3 points of less damage in a full attack round, plus the AC is dropped by 1) and instead use the mobile feat. For increased mobility.
Feats: mobile, warcaster, DEX+2, DEX+2, Int+2
3) Pure bladesinger
The Beaty I see here is the flexibility. You could either work with 2 weapons (short swords) or use the bonus action for a spell. If 2 weapons are used, it would be short swords. In comparison to the Rapiers of the Fighter 1/bladesinger X build, the average damage is 3 points lower (three d8 vs. three d6). In Addition the fighter dual fighting style has to be substracted. If DEX would have been maxed out a full attack round would loose 5 points on the off hand attack. In total 8 average damage are traded to get more flexibility and to free up a feat. So I could see cases where the bonus action is used on flaming sphere or misty step or animate dead.
Feats would be: mobile, warcaster, Dex+2, Dex+2, INT+2.
Just some thoughts...