My second post in this thread pretty much explains why I decided to do this. What I am doing is resolving what I consider to be an inconsistency with the Staff in 4e, as well as addressing something that has bothered me for a while (two-handed weapons as one-handed implements). First, I purpose treating the quarterstaff as it should be, a long 6+ foot staff similar to a pole-arm. Second I want to introduce a second weapon to the Staff category, the half staff (a 4-5 foot staff). I haven't made any 4e weapons before so let me know if this is not balanced well.
Second, I will house rule the Staff Fighting feat to be beneficial for both choices.Half Staff
Simple one-handed melee weapon
Cost: 2 gp
Damage: 1d6
Proficient: +3
Weight: 2 lb.
Properties: Versatile
Group: Staff
Finally, I would house rule some much needed clarification for implements.Staff Fighting: Additionally, you can treat Half Staffs as possessing the defensive keyword and increase it's damage die one size (to 1d8).
Wielding a weapons as an implement requires the same number of hands as if wielding it as a weapon. All other implements are one-handed.
Arcane Implement, Staff: Applies to any Staff, not just the Quarterstaff.
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