Uhhh.. the reason obviously that i didnt choose wall of force but psychic damage and sleep was to spotlight some "narrative" or "pc perspective" problems the "hang there" creates while ptetending to be designed to handle the "pc perspective"Yep, getting hit or affected by a spell while jumping could suck. Whether that happens because another creature's turn happens or because a readied action is triggered doesn't really matter.
Maybe there was an invisible giant with a readied action to throw a boulder at anyone that attempts the jump. Or anyone that crosses a certain point hits a ward that knocks them unconscious. Or there's a wall of force that they splat against. These are all edge cases ... but so is the whole scenario of ending a turn mid-air.
I get that people don't want to deal with it, and that's fine. But to say things like hitting someone mid-air could never happen during a PC's turn? Not true.
Did not notice the line of posts saying someone could not be affected by things (or hit) mid air. But, in as much as those claims are running wild, goid thing you have clarified thats not how it works in your games.