Harlot Adventures?

MarkB

Legend
There are some possibilities. An intrigue-based mission to take over the most successful local bordello and keep it out of the control of local organised crime. A quest to seek out the only known truly effective form of magical "protection". Expansion of the business from a single venue to a franchise.

Plenty of urban campaigns involve things like taking over Thieves' Guilds and then defending them from the competition and the authorities. Just treat this one the same way, except that this particular guild specialises in one particular line of work.
 

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Celebrim

Legend
3 players, all mature and able to do social interactions. we we're looking at a more urban setting and riffing off a reference to the old harlot table. So one player (female) mentioned playing a harlot-wouldbe-courtesan and the other two piped in with "I could be your Pimp" and "we can roll the johns".

I sat there wondering how I could spin that into some adventures and even a campaign...

I believe Pathfinder has an adventure path where the players start out as petty criminals in a thieves guild.

Use that as a template for the overall plot, slow down the pace a little, throw in some flair and side quests/encounters, and that should work.

Having a character with the background of 'prostitute' isn't that unusual. Solving problems primarily or solely by seduction would be.
 

3 players, all mature and able to do social interactions. we we're looking at a more urban setting and riffing off a reference to the old harlot table. So one player (female) mentioned playing a harlot-wouldbe-courtesan and the other two piped in with "I could be your Pimp" and "we can roll the johns".

I sat there wondering how I could spin that into some adventures and even a campaign...
Ah well, then you've got buy in and a potentially original plot and campaign. I'd try to avoid just re-skinning a regular plot.

Do you have a campaign setting? I'd probably look at something like intrigue and politics. You could start as a street level prostitute and her cohorts/friends/pimp/muscle. From there you can get involved in street level things. Are the characters wanting to be good? Think of the super-hero idea where the regular people try to do good.

Then, as they get more power, more contacts, more reputation, they get drawn into the affairs of the wealthy, and then maybe even into the governing of the city or realm.

IMO, you've going to want to layout various organizations and power brokers at multiple levels of the society. Give them a little personality and goals, some adversaries and alliances.

Have the players give you some character background and how they know each other. Then, play upon their motivations and figure out a rough outline of the first few conflicts. To help with this, you can also ask the players to give you a paragraph on two other NPC's that the characters know or know of.

Some plot ideas:
- hired to infiltrate a foreign diplomat or merchant's house and steal something (secrets or magic item)
- something is hurting the locals, seems like their could be a serial murderer...
- hired to entertain at a gala event, and become aware of some evil deeds about to be done
- a patreon needs help, they believe that their wife/brother/friend is involved in something bad, party reveals that person is being blackmailed, etc
 

Mad_Jack

Legend
One classic staple of the "genre" is having the main characters blackmailed into doing something because somebody has something on them that can destroy them - maybe they pissed off the wrong people, or didn't pay their protection money or something, and now they owe somebody big a favor for not destroying them. This provides a quest-giver and possible source of information/gear (which, of course, comes at a price, i.e., selling more bits of their soul to the devil and getting themselves deeper into his/her/their debt).
And it also establishes a long-term campaign goal of getting out from under that entity's thumb by any of several different means - simply outright killing them, taking them down by direct destruction of their various schemes, betrayal to other enemies, or setting them up to take the fall for some major act of treason or social faux pas, maybe even the things the party has been forced to do in their name...
The tv show Leverage as well as some of the better heist movies and other criminals vs. criminals movies/shows can provide a great deal of plot fodder, even from episodes/films where that sort of thing wasn't the main focus of it.
 

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