jdrakeh
Front Range Warlock
Jürgen Hubert said:The problem is maintaining interest for longer durations. I mean, Tempest was doing very well for some time - but now contributions have fallen to zero. The fate of most other collaborative online worlds has been similar.
Ideally, there should be a core group of people that isn't just willing to help develop it, but also run campaigns in it - that should help maintain interest for longer periods.
The other problem might be scope. If you have X number of people who hit the ground running in Y different countries/continents/etc -- it's kind of hard to reconcile ideas. Having creation focus on one small-ish geographic area or concept at a time might work better than a free for all. For instance, Graveworld (a demi-plane) was going strong until the Spring crash that wiped the forums (that killed it quickly).
I think the key to its initial success (however shortlived) was that I set up a basic set of rules for contributions in the first post, which resulted in contributions that complimented each other from there on out -- thus, they were easy to reconcile with one another. We didn't have things that were inappropriate for the concept or wildy different ideas that made no sense when held up next to each other.
This consistency seemed to generate a steady stream of contributions.