An MMO style threat listing is out of the question. They developers have stated, and restated, an intention to minimize book keeping. Tracking threat would be unecessary book keeping. Now, a taunt "maneuver" for martial defenders that forces a monster to attack them for a set number of rounds or a divine ability for divine defenders to absorb some of the damage done to other party members? Those are classic defensive abilities that would allow someone who wants to play the heroic defender character to get the game experience they are looking for. They have great tactical use and require a certain amount of team work to make best use of them. Yeah... I could see that.
I'm not saying you couldn't role play this without rules for it. I'm saying that in order to tell a cooperative story players need rules that allow them to 'take control' a little bit and mold the story without being subject to DM Fiat. Also, they want martial characters to have non-supernatural "spells" so that it's more involved to play them. These abilities fit the bill.
I'm not saying you couldn't role play this without rules for it. I'm saying that in order to tell a cooperative story players need rules that allow them to 'take control' a little bit and mold the story without being subject to DM Fiat. Also, they want martial characters to have non-supernatural "spells" so that it's more involved to play them. These abilities fit the bill.