Actually, I think I could like this.
The tank role is tough in D&D. Monsters (and players) are simply too mobile. I'm running a campaign right now where a player tried to build a tank character - high AC, high hit points, etc. Monsters quickly learned they couldn't hit the tank and went and beat up on the sorcerer instead. It was extraordinarily difficult for Mr. Tank to stop that - he got an AoO as they strolled past and whacked Ms. Sorcerer.
So in Mr Tank's game, I tried the same thing - this time as a dashing swordsman who would taunt the enemy into wasting their time with Sir Dashing instead of whacking Mr. Softie. Also didn't work - they swung, missed, and went on to the soft target.
A taunt mechanism would be *lovely*.
The tank role is tough in D&D. Monsters (and players) are simply too mobile. I'm running a campaign right now where a player tried to build a tank character - high AC, high hit points, etc. Monsters quickly learned they couldn't hit the tank and went and beat up on the sorcerer instead. It was extraordinarily difficult for Mr. Tank to stop that - he got an AoO as they strolled past and whacked Ms. Sorcerer.
So in Mr Tank's game, I tried the same thing - this time as a dashing swordsman who would taunt the enemy into wasting their time with Sir Dashing instead of whacking Mr. Softie. Also didn't work - they swung, missed, and went on to the soft target.
A taunt mechanism would be *lovely*.