I don't think this is metagaming.
Think of it this way:
"If I dodge around a bit to draw out the giants attack, while he's recovering from that, I'll have time to heal the cleric."
That's not metagaming, is it?
Think of it this way:
"If I dodge around a bit to draw out the giants attack, while he's recovering from that, I'll have time to heal the cleric."
That's not metagaming, is it?
KarinsDad said:This is a bit metagaming.
For example, in one of our games, the Druid moved away from the Giant, drew the AoO, then continued moving back to the exact same square where he started from in order to cure the downed Cleric.
The entire movement sequence was solely a mechanical one to draw the AoO and prevent an AoO during the standard action Cure spell. Granted, the player did not know that the Giant did not have Combat Reflexes, but he strongly suspected that it did not.
I agree with you that AoOs are needed (due to the mechanics of a circular initiative system). But, I think because of metagaming like this (i.e. the Fighter runs past so that the Rogue can flank without provoking), opponents should get more than a single AoO.
However, I think this will not happen in 4E since I suspect that AoOs will use up an immediate action in 4E which means that something like Combat Reflexes to get past that rule will still be needed.
Hence, this "draw the AoO" metagaming issue will probably still exist in 4E.