IcyCool said:
Would you then agree with my pricing above?
I think you added that while I was responding! Sorry, I didn't mean to ignore it.
IcyCool said:
+6 Wis (mental improvement, proper slot) = 36,000gp
+6 Str (physical improvement, inappropriate slot (*1.5)) = 54,000gp
+6 Dex (physical improvement, inappropriate slot (*1.5)) = 54,000gp
Multiply highest item cost *2 (54,000gp * 2) = 108,000gp
108,000gp + 54,000gp + 36,000gp
Total item cost= 198,000gp
I think you're operating off of an old set of rules. The rules I see state that you take the highest-priced ability at normal cost, and add all the remaining ones at x1.5.
I've also found that it's easiest, when making items with multiple abilities, to stat them out as if they were separate items, first, and then combine them into a single item (which is largely what you've done above).
So, we start with three items:
- Headband of Wisdom +6
- Headband of Strength +6
- Headband of Dexterity +6
The base cost for an Enhancement bonus to an ability is Bonus^2 * 1,000gp. Therefore, a +6 ability bonus is 36,000gp, as you have above.
Wondrous Items also have item slot affinities. For an item that doesn't match the affinity for a particular slot, you increase the price by 50%. Headbands have an affinity for "Mental improvement, ranged attacks." Thus, Headbands of Strength and Headbands of Dexterity have poor affinity, and will have their costs increased by 50%. The Headband of Wisdom has good affinity, and so its price is unmodified.
This leads us to:
- Headband of Wisdom +6: 6^2 * 1,000 = 36,000gp
- Headband of Strength +6: 6^2 * 1,000 * 1.5 = 54,000gp
- Headband of Dexterity +6: 6^2 * 1,000 * 1.5 = 54,000gp
Now, instead of three items, we want to take all of these bonuses and cram them into one slotted item.
We therefore take the most expensive item - Dex or Str - and price it as-is. The remaining abilities cost 50% more than normal.
This leads us to:
- Headband of Dexterity +6: 6^2 * 1,000 * 1.5 = 54,000gp
- ... and Strength +6: 6^2 * 1,000 * 1.5 * 1.5 = 81,000gp
- ... and Wisdom +6: 6^2 * 1,000 * 1.5 = 54,000gp
This gives us a total item price of 189,000gp.
Now, here's an interesting point. You'll notice that the center term is multiplied by 2.25 (1.5 * 1.5). That's because it's an additional power in a poor-affinity slot.
Basically, this means that it's more expensive to add this power than it is to make a slotless item with the same power (like, say, a Pearl of Strength), which only carries a x2 multiplier and which has no affinity problems.
In other words, sometimes pilling all your bonuses into one item is not the most efficient way to do things, especially when the magic is resisting it.
To truly optimize this result, you should drop one of the physical abilities and make it into a Pearl (or similar item) or, more efficiently, put the Strength and Dexterity bonuses into a
belt and leave the Wisdom bonus on the headband. That would only cost a total of 126,000gp (and two slots).
EDIT:
Gloves don't have Str affinity, and gauntlets don't have Dex affinity. Ergo, I changed "gloves" to "belt" (affinity: physical improvement).