Mustrum_Ridcully
Hero
I didn't forget, just highlighting the difference - cheap healing magic just means that the spellcasters want to call it home early, expensive healing magic means that everyone wants to call it home early.I
Remember this is concerning editions that do not feature ubiquitous healing wands, potions, and scrolls. While a party may have some non-spell slot healing resources, they are precious and not replaceable at the general store.
I disagree. Novaing when you can is playing smart. A smart plan is trying to minimize your risks and maximize your chance of success. If there is of course a big risk that you can't go home, then you've got a problem. But you must also provide scenarios where "smart play" is even possible,e .g. provide ways for the party to split the opposition (without extensive use of spells), turn them against each other or use the environment against the enemy.The consequence of this is not to "go nova" but to give more thought about going into combat (making sure its worth it), and fighting smarter when combat does take place.
Which, by the way, the "sports combat" of 4E did pretty well with several characters usually being able to control the enemies movement and this being used to split enemies from their targets, force them to suffer area effects or into dangerous or at least hindering environmental features. It may just not have been the scale some have in mind when it comes to such smart play. There is a difference whether you shove someone in an adjacent square containing a fire, or whether you force the enemies to cross a narrow hallway or force your enemy to split becausethey need to cover more ground to find you.