I posted this in the rules forum, but got no reply. So I figured I might try my luck in general and see what comes up...
I'm trying to figure how the healing of a critical effect works. Maybe my mind is just too fuzzy tonight, but i'm having a few problems.
On page 4 it says
That is a bit confusing, but I can figure that out. You can heal the effect, or "generally" heal the target, and if by chance you happen to heal for an amount equal or greater than the damage in the attack that caused the wound, the effect is healed too, as a bonus. I am right?
Than, we go to page 34, in the example of short-term healing on Thunderstorm, the dwarf barbarian. We see a disparancy between the table (2-3) and the values used in the example for a healing factor of 2. The table tells us the DC is 25, but they use 20 in the example.
Further down in the example, we have:
Now, why wouldn't everyone always apply the healing directly and specifically to the wound? Is it because in such cases,the character do not regain the HP, the healing only affecting the critical effect? I think not. The above quote is consistent with the first one in regard to Healing applied directly to the specific wound , but not with the interpretation I had of the second part, Healing equal to the HP lost in the attack that caused the critical effect. Or maybe if I treat specifically the wound, the healing time will be considered as Aided and if I "generally" heal a target and achieve a result equal to the critical hit damage, I get the Aided healing time as a bonus. In any cases, the critical effects now seem to last for a minimum of 2 weeks (shown in table 2-6), and not until healed under the conditions of the first quote.
There is also a problem with the Aided healing time in table 2-6, as one-third of 3 weeks is not 2 weeks. That goes for all the table, but is easily remedied.
Now on page 36, under Treating Specific Wounds, there is
Further down, there is a table with varying modifiers, notably the Broken Bone (such as Thuderhead's), and accompanying DC Modifier. It also tells you that if successful, all later Heal checks will benefit from a +4 competence bonus until the character is restored to full health. So, as these modifiers haven't been included in Thunderhead's example, and such an attempt can only be made once, that this is an optional check, and that if successful, you gain a bonus. Am I right? And if so, as the check is independent from all other Heal checks , What is the base DC? We are only given modifiers.
So, sorry it's been so long, but I'm quite lost. I would be glad for any kind of help or insight.
I'm trying to figure how the healing of a critical effect works. Maybe my mind is just too fuzzy tonight, but i'm having a few problems.
On page 4 it says
All debilitating effects last until the victim has received healing applied directly to the specific wound or healing equal to the hit points lost in the attack that caused the critical effect.
That is a bit confusing, but I can figure that out. You can heal the effect, or "generally" heal the target, and if by chance you happen to heal for an amount equal or greater than the damage in the attack that caused the wound, the effect is healed too, as a bonus. I am right?
Than, we go to page 34, in the example of short-term healing on Thunderstorm, the dwarf barbarian. We see a disparancy between the table (2-3) and the values used in the example for a healing factor of 2. The table tells us the DC is 25, but they use 20 in the example.
Further down in the example, we have:
A successfulcheck results in the restoration of 1d6hp + Thunderhead's Constitution modifier but in order to directly apply that amount to the broken leg, the intent must be made prior to making the Heal check. If the number of hit points gained back from the Heal check equals or exceeds the number that was inflicted from the critical hit, the wound has been properly dressed and will heal in one-third the time normally required.
Now, why wouldn't everyone always apply the healing directly and specifically to the wound? Is it because in such cases,the character do not regain the HP, the healing only affecting the critical effect? I think not. The above quote is consistent with the first one in regard to Healing applied directly to the specific wound , but not with the interpretation I had of the second part, Healing equal to the HP lost in the attack that caused the critical effect. Or maybe if I treat specifically the wound, the healing time will be considered as Aided and if I "generally" heal a target and achieve a result equal to the critical hit damage, I get the Aided healing time as a bonus. In any cases, the critical effects now seem to last for a minimum of 2 weeks (shown in table 2-6), and not until healed under the conditions of the first quote.
There is also a problem with the Aided healing time in table 2-6, as one-third of 3 weeks is not 2 weeks. That goes for all the table, but is easily remedied.
Now on page 36, under Treating Specific Wounds, there is
Any attempt to treat a specific wound must be made independently from any other Heak checks (first aid, short-term care, or long-term care.)
Further down, there is a table with varying modifiers, notably the Broken Bone (such as Thuderhead's), and accompanying DC Modifier. It also tells you that if successful, all later Heal checks will benefit from a +4 competence bonus until the character is restored to full health. So, as these modifiers haven't been included in Thunderhead's example, and such an attempt can only be made once, that this is an optional check, and that if successful, you gain a bonus. Am I right? And if so, as the check is independent from all other Heal checks , What is the base DC? We are only given modifiers.
So, sorry it's been so long, but I'm quite lost. I would be glad for any kind of help or insight.