Hussar
Legend
AidyBaby said:I can't remember where it was stated (the magic item exerpt?) that the weapon/armour/amulet was the only 'needed' items. The rest could be ignored in terms of number crunching and succeeding in the game - they only give more options. In fact, as I recall, the weapon/armour/amulet set could also be dispensed with by giving an equivalent bonus based on level to create the low/no-magic system. If this is true, pointing to skill bonus magical items being one of the counters to the broken skill challenge argument is incorrect.
But, again, magic items aren't "needed" for my point to work. There are a number of ways to control the odds. There are rituals, magic items, actions which, in the context of the challenge, give bonuses to other skill checks but don't contribute to success/fails, utility powers, racial bonuses and circumstance modifiers. Many of these are controllable by the players. Not all, since the DM should retain some control over the scene, but many.
Even removing magic items doesn't change things.
Yes, if you remove magic items, rituals, circumstance modifiers, Aid Another, racial bonuses, and the party does nothing to help eachother, then yes, their chances of success are minimal. But that's an awful lot of assumptions there.
Even at very low levels, where magic items and rituals aren't available, they can still Aid Another, have access to utility powers and racial bonuses.
I think that the original math is excellent and does show a lot of the story, but, I think it ignores the actual play at the table. We do have to assume that the players will have access to some or all of the above bonuses before we can declare the system a failure.