Triangleman27
First Post
[FONT="]Helmets reduce the likelihood of Critical hits by providing a minor boost (+1 to +3) to your AC when your opponent rolls a natural 20 on an attack vs. AC (only). Most helmets require proficiency in certain types of armor to use effectively (example: plate armor for a full, visored helm). Races with horns or unusual cranial shapes need helmets customized for them (+25% gp value). Some helmets may penalize Perception skill checks.
Since critical confirmations are now static, is this a potentially unbalancing house rule? Helmets don't prevent regular hits the way armor does and an assailant can still roll maximum damage.
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Since critical confirmations are now static, is this a potentially unbalancing house rule? Helmets don't prevent regular hits the way armor does and an assailant can still roll maximum damage.
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