Henry said:Yet they both come from the same origin. People who have no trouble throwing a Tyrannosaurus into their game, or a Triceratops, or a "Theurge", will have trouble with "Psions." It's fine if people have a "genre bias" with psionics, but I take issue with the fact that the names are too "futuristic" to have a place in D&D -- they fit as well as a necromancer or theurge.
I gotta admit, that's the best image of turn undead I've ever seen.Klaus said:This image singlehandedly made me accept Psionics as part of D&D:
Lord Tirian said:Not to mention the obvious fantasy-ness of completely English Polymorph
Jeff Wilder said:This never convinced me, for several reasons ("why different mechanics?" "why so many new mechanics?" "how is it really different from arcane magic?") but maybe it will work for you.
Whereas I'm annoyed that different kinds of magic don't have significantly different mechanics. Why should divine magic be so similar to arcane? Why should sorcery use the same spells as wizardry?
Zaukrie said:I've never understood the psionics is sci-fi argument. There is nothing particularly scientific about people that can throw items across a room just by thinking about it.