Old Gumphrey
First Post
Ok, I made this gnoll queen into a level 8 solo using 2 templates as prescribed by the DMG on page 174+. There are no level 8 solos to compare her to, and she honestly looks a lot like the level 9 white dragon, possibly even better. She is using a +2 berserker heavy flail, and its power is figured into her abilities (that's why her defenses are so low).
The regen 5 and resist all 5 is what's making me unsure. The consume soul is also uber nasty, but that can be avoided completely by killing her mooks first (knowledge check to know what powers the enemy has).
What do you guys think? Is this thing too nasty for a level 8 solo? Level 9 solo?
Gnoll Demonic Scourge (Savage Berserker / Demonic Acolyte) Level 8 Solo Controlling Brute (Leader)
Medium natural humanoid XP 1750
Initiative +6 Senses Perception +7; low-light vision
Resist 5 radiant, 5 all
Leader of the Pack aura 5; allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2.
Shield of Abyssal Majesty aura 5; Allies in the aura gain the demonic acolyte’s resistance(s).
Saves +5
Action Points 2
HP 404; Bloodied 202
Regeneration 5
AC 16; Fortitude 22, Reflex 13, Will 15
Speed 5
mHeavy Flail (standard; at-will) ✦ Weapon
+16 vs. AC; 2d6 + 8 damage, or 2d6 + 10 while bloodied (2d10 + 20 critical or 2d10 + 22 while bloodied); against a bloodied enemy, this attack also knocks the target prone; see also pack attack.
Bloodthirst
If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the enemy can make a melee attack against that enemy as an immediate reaction.
Overwhelming Attack (free; encounter)
The gnoll demonic scourge applies its bloodthirst power to two allies instead of one.
Pack Attack
The gnoll demonic scourge deals an extra 5 damage on melee attacks against an enemy that has two or more of the demonic scourge’s allies adjacent to it.
Consume Soul (immediate reaction, when an ally within 5 squares of the acolyte is reduced to 0 hit points) The demonic acolyte regains hit points equal to one-half its level.
Murderous Frenzy
The savage berserker gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; at will)
The savage berserker makes a basic melee attack.
Alignment Chaotic evil Languages Abyssal, Common
Skills Insight +10, Intimidate +13, Religion +10
Str 20 (+9) Dex 14 (+6) Wis 12 (+5)
Con 16 (+7) Int 13 (+5) Cha 15 (+6)
Equipment hide armor, +2 berserking heavy flail
The regen 5 and resist all 5 is what's making me unsure. The consume soul is also uber nasty, but that can be avoided completely by killing her mooks first (knowledge check to know what powers the enemy has).
What do you guys think? Is this thing too nasty for a level 8 solo? Level 9 solo?
Gnoll Demonic Scourge (Savage Berserker / Demonic Acolyte) Level 8 Solo Controlling Brute (Leader)
Medium natural humanoid XP 1750
Initiative +6 Senses Perception +7; low-light vision
Resist 5 radiant, 5 all
Leader of the Pack aura 5; allies in the aura gain a +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2.
Shield of Abyssal Majesty aura 5; Allies in the aura gain the demonic acolyte’s resistance(s).
Saves +5
Action Points 2
HP 404; Bloodied 202
Regeneration 5
AC 16; Fortitude 22, Reflex 13, Will 15
Speed 5
mHeavy Flail (standard; at-will) ✦ Weapon
+16 vs. AC; 2d6 + 8 damage, or 2d6 + 10 while bloodied (2d10 + 20 critical or 2d10 + 22 while bloodied); against a bloodied enemy, this attack also knocks the target prone; see also pack attack.
Bloodthirst
If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the enemy can make a melee attack against that enemy as an immediate reaction.
Overwhelming Attack (free; encounter)
The gnoll demonic scourge applies its bloodthirst power to two allies instead of one.
Pack Attack
The gnoll demonic scourge deals an extra 5 damage on melee attacks against an enemy that has two or more of the demonic scourge’s allies adjacent to it.
Consume Soul (immediate reaction, when an ally within 5 squares of the acolyte is reduced to 0 hit points) The demonic acolyte regains hit points equal to one-half its level.
Murderous Frenzy
The savage berserker gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; at will)
The savage berserker makes a basic melee attack.
Alignment Chaotic evil Languages Abyssal, Common
Skills Insight +10, Intimidate +13, Religion +10
Str 20 (+9) Dex 14 (+6) Wis 12 (+5)
Con 16 (+7) Int 13 (+5) Cha 15 (+6)
Equipment hide armor, +2 berserking heavy flail