S
shurai
Guest
So it's been a long time since I've played 3.5. Between Pathfinder, 4th, and some other stuff I've been having plenty of fun with other systems. But a group I know has invited me to play in their 3.5 campaign. So I've got this character concept, but I don't know how to make it work. I don't mind if the concept isn't very optimized, but I do want to capture the flavor with as much oomph as possible.
So, here's the person I want to play:
He's a kindly old man, wise and deeply knowledgeable about a variety of subjects. He isn't flashy about it, but he often gets his way in social situations by honest persuasion, and he's good at finding things out by research or investigation. I also want him to be a good healer, to reflect his deeply held compassion. He's a plainly clothed traveller, who owns little but the contents of his pack and his walking stick. He probably knows a little of surviving in the wild.
So, here are the traits I want in summary, more or less in descending order of priority:
This seems like a reasonable combination of abilities in terms of balance, but how the heck do I build it?
Some stuff comes close. A cloistered cleric, for instance, but they don't get Sense Motive, and one of the key concepts of this character is that he has a keen insight into human behavior.
So, here's the person I want to play:
He's a kindly old man, wise and deeply knowledgeable about a variety of subjects. He isn't flashy about it, but he often gets his way in social situations by honest persuasion, and he's good at finding things out by research or investigation. I also want him to be a good healer, to reflect his deeply held compassion. He's a plainly clothed traveller, who owns little but the contents of his pack and his walking stick. He probably knows a little of surviving in the wild.
So, here are the traits I want in summary, more or less in descending order of priority:
- Starts at 4th Level, Neutral Good, likely to get good stat rolls (4d6, drop lowest, reroll 1s & 2s)
- Major Skills: Heal, Diplomacy, Gather Information, Sense Motive, and lots of Knowledge skills
- Healing spells or abilities somehow
- Minor Skills: Appraise, Decipher Script, Use Magic Device, Survival
- Combat: Perhaps some defensive spells or buffs.
- Saves: Fort mediocre, Ref bad, Will good
This seems like a reasonable combination of abilities in terms of balance, but how the heck do I build it?
Some stuff comes close. A cloistered cleric, for instance, but they don't get Sense Motive, and one of the key concepts of this character is that he has a keen insight into human behavior.