I've been playing a level 7 necromancer who considers himself a personal enemy of Kelemvor. He recently had the opportunity to search a great Dragon's hoard for treasures and came upon a blade bearing the sigil of said god. Not wanting to miss an opportunity to research more about his foe, and tempted by the concept of using Kelmvor's own tools against him, he took the blade. It was recently revealed what the nature of the blade is.
My strength isn't impressive, but I have access to a belt of giant strength if necessary from an ally.
Death's Judgement:
+2 Longsword (1d8, 1d10 Versatile)
+ "Undead Bane" 1d6 additional damage to undead.
+ Those who wield this sword can turn undead as though they were four levels higher than they are.
+ "Judgement." On a critical hit, the opponent must take a DC 15 save. If they fail, they are dragged by chains into the Fugue plane to be directly judged before Kelemvor.
All in all a pretty sweet piece of equipment. The issue is that can't even use the thing at present, and nor was my character designed with melee in mind. Aside from the obvious choices of using it as a bargaining chip, selling it, destroying it, or giving it to an ally, I am looking for thoughts on how to integrate it in with my character.
The best thing I've come up with at this point would be taking another level of wizard next to get my next ability score improvement. Then I'd take Tavern Brawler, and use the sword as an improvised weapon (I'll be proficient with it through the feat). Then use the bonus action to grapple, and on my next turn cast Vampiric Touch, ensuring my foe is "locked down." Then if I slay my enemy thusly, grim harvest would proc, healing me for a tidy sum.
Other options would be to multiclass into martial proficiency and use the sword with the SCAG cantrips until I can work my way up to an extra attack.
Would love any thoughts or opinions on how to turn this character into a competent sword user in as few levels as possible.
My strength isn't impressive, but I have access to a belt of giant strength if necessary from an ally.
Death's Judgement:
+2 Longsword (1d8, 1d10 Versatile)
+ "Undead Bane" 1d6 additional damage to undead.
+ Those who wield this sword can turn undead as though they were four levels higher than they are.
+ "Judgement." On a critical hit, the opponent must take a DC 15 save. If they fail, they are dragged by chains into the Fugue plane to be directly judged before Kelemvor.
All in all a pretty sweet piece of equipment. The issue is that can't even use the thing at present, and nor was my character designed with melee in mind. Aside from the obvious choices of using it as a bargaining chip, selling it, destroying it, or giving it to an ally, I am looking for thoughts on how to integrate it in with my character.
The best thing I've come up with at this point would be taking another level of wizard next to get my next ability score improvement. Then I'd take Tavern Brawler, and use the sword as an improvised weapon (I'll be proficient with it through the feat). Then use the bonus action to grapple, and on my next turn cast Vampiric Touch, ensuring my foe is "locked down." Then if I slay my enemy thusly, grim harvest would proc, healing me for a tidy sum.
Other options would be to multiclass into martial proficiency and use the sword with the SCAG cantrips until I can work my way up to an extra attack.
Would love any thoughts or opinions on how to turn this character into a competent sword user in as few levels as possible.