Sejs
First Post
Whizbang Dustyboots said:I'm (finally) sending a group of my players' characters into a haunted abbey (it's a pbp game, so yeah, I've been working on this for a while). While I don't want this to be so dangerous as to wipe everyone out (they're all level 1-2), I want to scare the crap out of them.
Any suggestions on truly horrifying haunted environments? I'm using the haunting rules from Libris Mortis and last year's Dragon issue that talked about haunted houses (particularly for fun with visions of The Incident that turned this abbey into Hell on Earth), but am eager for more ways to give my players long-term psychiatric problems ...
Wow, heh, I'm actually at the cusp of doing the exact same thing in my game. Haunted abby, including haunting presence from LibMort.
Couple of things I've done so far, that are easily described away as evil influence on the part of the Presence:
Weather: The weather within a certain range of the abby (couple miles) is always dim and depressing. Thickly overcast, colder than it should be, foggy whenever it's even slightly feasable, what light does get thru seems pale and wan. Rains a lot. Thunderstorms, particularly at night. The wind has only three settings - raging howl, persistantly cold and biting, and eerily still.
Flora and Fauna: Twisted and feral. Normal plants, grass, trees, etc all wither and shrink, and other, less pleasant things thrive. Brambles, weeds, saw grass, mold, fungus. Fruit and nuts rot on the vine. Parasites and disease are rampant. The world seems like it's been strangled to death, and the carrion feeders are already eager for their meal. Larger animals starve or are already dead. Swing creatures' tendancies to the extreme - if they're normally docile, make them practically catatonic in how unresponsive they are. If they're normally territorial, playful, or agressive, make them downright rabid. In my game, the PC scout watched a flock of Evil Geese (tm) stalk a large rat, it by scent, pull it from its burrow and then fall on it all at once, ripping it to shreds and eating it.
Mockery of Life: Mindless undead going about a parody of their daily routine. In my game, the first thing the PCs encountered was a zombie shepherd standing under a tree, watching his flock of zombie sheep. The sheep were just slowly milling about in a field long overgrown. Occasionally they'd lower their head to eat the grass.. then forget what they were doing because they wern't hungry anymore, and return to standing around. At sundown, the flock and shepherd would lurch and stagger back off to one of the outbuildings to stand around in a darkened barn waiting for dawn, so they could go back and stand in the field again.