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Help me help my player build his fighter.

Corlon

First Post
My friend is making a new character for the campaign I'm currently running, but as I generally play rogues and spellcasters in other campaigns, I have very little experience building sword and board fighters, which is the kind he wants to build.

To give some specifics:
The character level is 9th
Normal Starting Gold for 9th level
30 point buy
He wants a straight human fighter that uses a scimitar and shield or just a falchion, and he wants maxxed out balance, tumble, and jump for swashbuckly purposes.


How would you guys proceed with that?


-Corlon
 

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Vraister

First Post
As balance and tumble are not on the skill list of fighters I would suggest a rogue/fighter mix headed to dervish from CW. You could switch rogue and scout from CV for extra damage.

I think his wish to use the tumble skill and the scimitar would make him a perfect dervish. Its not a sword and board fighter but which swashbuckler is?

Vraister
 



Thanee

First Post
How about a Human Scout 4/Swashbuckler 3/Fighter 2?

Add 2 more Fighter levels, 1 more Scout level, and afterwards Swashbuckler all the way.

Bye
Thanee
 

Inconsequenti-AL

Breaks Games
I guess one question is how he wants to use the shield:

As a defensive item, or take the 2 weapon route and Improved Shield Bash?

Guess dealing damage might be bit difficult... Good strength, +XD6 damage weapons and weapon specialisation should help.


[Wandering into house rules]

I think it'd be difficult to make a normal fighter that has maxed acrobatics. Either need to multiclass into something or house rule re-write the fighters skill list?

I'd be tempted to do that... Switch the ride/handle animal for tumble/balance. Probably switch intimidate for bluff and dump the heavy armour proficiency. I don't think it'd be too strong - light fighters with sword and board isn't exactly the crunchiest class I can think of? YMMV.

[/Wandering into house rules]
 

Corlon

First Post
Thanee said:
How about a Human Scout 4/Swashbuckler 3/Fighter 2?

Alas, I don't have complete adventurer.


Inconsequenti-AL, trading out those skills does seem to be a simple way to do things.


Another thing I failed to mention...he's trying to build it to help accomodate the other two members of the party (a wizard and a cleric, both level 9).

Perhaps a fighter/dervish would fill the role he's looking at.


thanks guys, I'm sure we'll figure something out
 
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