Saeviomagy
Adventurer
Having not yet played a fighter - nope. Don't. I have, however, played a bard with track and survival. I've played a wizard with a proficiency in whip. I played a barbarian who forsook metal weapons for a while. It's not like having more mechanics reduces options.knifespeaks said:And as far as every fighter being exactly the same in first edition, I propose that exists even now!
How many people have fighters with ranks in knowledge arcana over jump? How many take weapon focus with dagger?
It also didn't actually do anything. The DM was perfectly free to ignore your background and say that you didn't know squat about magic.It is simply that in first edition, if I wanted to give a background for the fighter with knowledge arcana, I could! It doesn't cost me precious skill points to do so - which is why players don't put ranks into knowledge arcana as a fighter!
In fact, many DM's did that to wizards.
Beyond that - you're saying that if I wrote out a background for a fighter that did everything and knew everything, you'd let it fly?
Or would you say "if you want to know a little about everything, fine. But I won't let you be an expert in everything". Wouldn't that be basically proxying skill points anyway?
Didn't you just say that you preferred classes to be just that, combat ability and nothing extra?This is what I mean by narrowing the game down - because there are points to spend on skills, people gravitate to those which are most efficient....but remove the skill points and say "write me a background' and you open up a whole world of options for the fighter to be a little knowledgeable about matters arcane.
Its just a different perspective on skills - which I say again, I like....they allow customisation, if they are handled with care.