The_One_Warlock
Nice post. Thanks!
Very cool idea with the summons.
So far our summoning has been pretty much by the book. Morrus might let us try some different summons, but he'd probably not let us rejig it on the fly in combat... I'm also a bit restricted with summons, only celestial/fiendish types and they get changed to pseudonatural.
Funnily enough, we've not seen any sign of gity/gitz (love those abbreviations!) conflict - not even sure it exists - we couldn't ask by name as it'd be player rather than character knowledge. The only enemy race we got were the slaadi - I'd like to find the guy who told me that and baleful polymorph him into a newt. (I'll have to buy a scroll first!)
I'm likewise glad not to see any silver swords... I like my characters head to stay attatched!
The_One_Warlock said:
Moving on to unlikely and impossible plans - try to dispel the negative energy walls. Or better yet, even without feats a number of 3E and 3.5 books have mentioned using a clerical turning attempt to disrupt or put into abeyance negative energy effects and wards (I definitely recall a rules light section on this from back in defenders of the faith, but don't recall if it was ever updated, repudiated, or made strict by some rule). If even the slightest chance, see if you can "turn" the neg energy walls in some fashion. You have turn attempts, and you ain't gonna scare the lichy girl with them.
An intriguing idea! We tried to turn the negative energy effects on one of the doors leading into this place, but they were too difficult. Might be worth another go at the walls, but the results might well be similar if the creator is the same... They are a useful resource, our cleric has a range of feats that let him do interesting stuff to his spells. However, he does have a lot of them!
The_One_Warlock said:
You basic outline of your abilities suggest each PC is very capable singly, but no mention of your group tactics. Here's my "You do what?" suggestion for the night. Bring out the tiger, summon some ugly things that are big, have reach, and are good at grappling. Fill out a 9 man pike square (yes I know you don't have pikes, the slaad do,
but...). Why you ask? Move your party as a whole into the dead middle of them - ready your actions to spin the group as a whole as needed, but unleash the fighters as a focused side of the square, spellcasters in reach to hit them with the quickened true strikes and healing effects, and keeping as many of your overlapping protection effecs on each other (paladin's circle). Target area healing spells to catch as much of your group and the Queen every time. This may sound kind daft, but with the pike slaads and mobile githyanki, if you divide, they'll start conquering your with flanking maneuvers - heaven forbid any of the mooks (slaad or githy) have rogue levels. Furthermore, by shoving yourself right in the middle of them, you make it tactically harder for the Queen and King to use general damage inducing area effects without catching their own people. While that may be a risk the baddies are willing to take with their SR, I've found that SR tends to fail when targetted by the very very high level villains (I've lost more drow shock troops that way).
Lastly, as long as signs don't point to the Slaad being psionic too, save your dispells for them - they have spell-like abilities - you can't stop those with silence, but spell-likes are still subject to dispel effects, if they put something up, take it down.
With you entirely on the dispels!
Our usual tactics involve the paladin, samurai and archer concentrating on the more threatening targets. Our cleric keeps them alive. The mage and sorceror engage in blasting and/or crowd control - that's the bit I enjoy! That's the basic plan, but never seems ot work quite like that
The pike square is a neat idea. It'll certainly give him a suprise... Although I'm a little concerned we might end up getting blasted with some serious area of effect stuff. Guessing her lichiness is going to be able to do that.
I'm rather tempted to scatter/inconvenience the guards rather than trying to fight them. Think her lichiness needs to be the prime target.
Evilhalfling said:
holy cow, I dont look at high lvl spells much, but this is nice.
Drawbacks its expensive, and they can Teleport out.
will he fit in a 10x10 cube?
Forcecage is a good 'un. Pretty sure he's too big to fit in the 10X10 version, but he probably would squeeze into the 20X20 barred version... he'd be able to cast spells out of it, but we could keep our distance. Let the archer entertain him!
Zephier said:
there are 4 pillars of negative energy in the room?... they lich is going to be immortal... if memory serves negative energy heals the undead.. all she'd have to do was fight with her back against a pillar and she'd gain some form or regeneration or fast healing.. also immobilizing a psion is pointless.. they dont need to gesture to manifest ... feeblemind or similar intellect damage might be your best bet for crippling the lich. aside from that get the diviner looking for weaknesses, and most specifically the phylactery, crush that and she's not gonna come back.
Good point. Guess we'd better keep her away from those. A bullrush might do the job, but only the paladin has a death ward - think it'd be a very bad idea without one. Supose telekinisis combat maneuvers could also be used...
Not sure if feeblemind would work on a lich, got a feeling they're immune to mind affecting stuff. Wonder if there's any other stuff that could get in the way of her powers.