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"What is conflict?" asked the old master.
"Bloody chaos," said the healer.
"A praticed artform," said the knight.
"A survival of ideals," said the rogue.
"Death alone," said the wizard.
"It is fair," said the student. "It is the equalizer. Those who survive do so because they are the best. But there is never enough, never a pinnacle. Whoever is the best between two sides might not be the best between a third. Conflict is honed. Conflict is skilled. Conflict is a method to perfection, achieved by cutting off the weak, and trying to cut off the strong, until it is invincible."
The master nodded. "It is the way of things."
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I see it as nearly Darwinian. Through conflict, true strength can be found. It is survival of the fittest, but it is not a chaotic system -- the fittest in any situation could be order, or chaos; good, or evil.
The church, then, should oversee wars, and encourage them. But it is not for meaningless slaughter, it is a constant process of finding the truth. Violence is the ultimate end of things, and to pretty it up with too much philosophy is nearly blasphemous. If conflict destroys all, so be it -- all was not strong enough to survive. But to the church, the conflict is the only true test of worthiness, and so to loose is to be dead. Winning *is* everything.
* Destruction: Priests who take this domain advocate causing conflict, and wish to use it as a tool. Things that are destroyed are weak. They may work behind the scenes of nations to bring revolution or war between neighbors, or work to destroy uprisings throughout it.
* Strength: Priests who take this domain advocate power. They add to the sides, to conquer and keep conquerored; they help those who are already winning, in general. They may aid an army, or assist an individual conqueror.
* War: Priests who dake this domain advocate weapons. They sell arms to all sides, and set up shops wherever they can to continue it. Since gold is a measure of power, and thus of truth potential, turning it into actual weapons and magic is easy. May the richest side win.
* Protection: Priests who take this domain advocate resisting destruction. Even the most potent warriors can be fioled if they are hit by a single ray of disintegrate. It is important to guard one's flank, and to not allow the enemy to have an upper hand. These priests are popular for helping within the nation, guarding it from subversive attacks, and make great rogue-hunters.