Unkabear
First Post
A group of us play in a Midnight campaign and my friend is having some trouble. He likes to play fighters but his current character is not living up to his expectations, and perhaps quite soon may not be living. He built him as a front line fighter, but he is finding that without a decent AC the GM is power attacking his way through his HP remarkably quickly. I did notice the build me a tank threads and though there are good suggestions over there the Book of 9 Swords is not available to us.
My friend would like to make a fighter that is viable in combat as a front line fighter, but we are limited by the Midnight setting somewhat. That and our GM likes to start our characters with little equipment and/or put us in situations where it is taken away or destroyed. All of the classes in the Midnight setting are available and we may be able to swing the knight from the PHBII as well as some PrC's and classes from the Complete settings & DMG. Anything that has a spell list though is out. A list of those levels can be found here, http://darknessfalls.leaderdesslok.com/character_main.htm
As for Feats almost any source is available including a good deal of 3rd party feats.
What he is looking for is a low armor (high AC) decent fighter build that can stand toe to toe with some heavy hitting monsters.
The rest of the party consists of a elfling wildlander archer, a dwarrow fighter/rogue, a gnome charismatic, a snow elf defender, a erenlander(human) rogue (me), a Dwarf fighter/tunnelrat, himself a erenlander fighter, and a smattering of NPC's of low level who mainly stay back with the elfling and fire bows. We are all round 11 or 12th level, and if his character dies and he brings a new one in the character would most likely be at level 10.
Magic is out. My friend does not understand the Midnight Magic system yet and so he is steering away from that rout. And for those not familiar it is easier just to stay away from classes that have any magic progression.
Any suggestions you could offer would be great. I could help him build a rogue, but toe to toe fighters are well out of my area of expertise.
My friend would like to make a fighter that is viable in combat as a front line fighter, but we are limited by the Midnight setting somewhat. That and our GM likes to start our characters with little equipment and/or put us in situations where it is taken away or destroyed. All of the classes in the Midnight setting are available and we may be able to swing the knight from the PHBII as well as some PrC's and classes from the Complete settings & DMG. Anything that has a spell list though is out. A list of those levels can be found here, http://darknessfalls.leaderdesslok.com/character_main.htm
As for Feats almost any source is available including a good deal of 3rd party feats.
What he is looking for is a low armor (high AC) decent fighter build that can stand toe to toe with some heavy hitting monsters.
The rest of the party consists of a elfling wildlander archer, a dwarrow fighter/rogue, a gnome charismatic, a snow elf defender, a erenlander(human) rogue (me), a Dwarf fighter/tunnelrat, himself a erenlander fighter, and a smattering of NPC's of low level who mainly stay back with the elfling and fire bows. We are all round 11 or 12th level, and if his character dies and he brings a new one in the character would most likely be at level 10.
Magic is out. My friend does not understand the Midnight Magic system yet and so he is steering away from that rout. And for those not familiar it is easier just to stay away from classes that have any magic progression.
Any suggestions you could offer would be great. I could help him build a rogue, but toe to toe fighters are well out of my area of expertise.