The Silly "Tank" in Question!
'Lo all. I'm the "Tank" in question. When I brought my quandry to my good dwarven companion, I used the word "Tank". I don't think that is what our party needs. . .nor do I think I wish to play the traditional "tank". What I'd like to accomplish is a fairly decent hp/ac warrior that will help flank opponents for our rogue, free up the Fighter/cleric if he needs to cast or go heal someone, and be able to respond to 'emergencies' with some amount of speed.
This is what I am considering so far: (Note: we're not powergaming at all, our DM won't allow it, so I'm bypassing a number of 'killer combos' (like with karmic strike, etc.) so my ideas don't get rejected outright
Human: (stats on 42 points)
Str: 16 (10points)
Dex: 18 (10 points +1lvl4, +1lvl8)
Con: 16 (10 points)
Int: 14 (6 points)
Wis: 14 (6 points)
Cha: 8 (0 points)
(42 points)
Feats:
(1) Mnk1 - Stunning fist, CL1: Power attack, human: weapon focus
(2) Mnk2 - Combat Reflexes
(3) Mnk2/Ftr1 - Combat Expert, Improved Trip
(4) Mnk2/Ftr2 - Two Weapon fighting*
(5) Mnk2/Ftr3 -
(6) Mnk2/Ftr4 - (?), (?) two unused feats. . .suggestions welcome
(7) Kensai 1
(8) Kensai 2
*Sub-Question: Since a monk can attack with any part of his body, can a monk wielding a 2h weapon also use two weapon fighting? Attack with a ranseur with his regular attacks, and TWF attack with a foot? or head? or Elbow?
The Two feats I have left I'm open to suggestions. I was thinking improved disarm, or dodge+defensive throw, or heading up the spring attack tree.
I think the stats I have work out pretty well. . .I'd like a higher str, but 16 is pretty good and +Str items aren't too hard to comeby. Couple that with power attack with a 2h weapon and the Kensai's Power Surge and this char should be able to pack a nasty punch when needed. He'll also be able to tie up opponents with a reach weapon + trip + combat reflexes to protect the casters of the group, and still be able to flank (and stun) opponents for the rogue to maximize his sneak attacks.
If I roll average hps for this char (assuming full hp die for first level) I'll have 73. Hopefully I'll do better, but thats not so bad. The monk and kensai levels give me a great will save (hard to find in a fighter!). Dex + Monk levels give a good base save for reflex (plus Evasion and eventually Withstand will cover that base too) and the Monk +4 levels of fighter shore up the fort saves.
Im not sure what I should do for Armor. That's the weakness I see thusfar. . .without armor this char will have an AC of 16. Ugh! Of course I'll have 27,000 gp to fix this but bracers and rings and whatnot are expensive!
Its late here, so I hope this came out at least fairly cohesive. Appreciate thoughts and suggestions!
Thanks!
~S~