In my local group, three of us have been rotating the GM seat. We started with me running Rappan Athuk 5E, and are still ostensibly doing that, but recently we have tired of the dungeon a little and have been going farther afield.
Soon, it is my turn behind the screen again and I want to do something focused on on of the other PCs (whose player is not one of the GMs). He is playing a githyanki exiled prince (a wizard by class) who originally joined up to search RA for powerful magic to eventually retake his rightful position.
I am hoping to brainstorm some ideas for a cool adventure that brings the party (7th level; maybe 8th by the time I run this) into the Astral Plane and into this conflict within the PC's githyanki house. I want to use some illithid elements since almost all of the PCs have played BG3. And I definitely want them to have to face a red dragon in some form.
The player doesn't have a lot of backstory written and is okay if I add elements, so I have a decent amount of room. I expect the adventure to last maybe 6 3-hour sessions via Fantasy grounds, so it can't be too expansive, and I would rather it introduce elements and leave some thing unresolved in the end 9so we can go back to it if we want).
So, whatcha got?
Soon, it is my turn behind the screen again and I want to do something focused on on of the other PCs (whose player is not one of the GMs). He is playing a githyanki exiled prince (a wizard by class) who originally joined up to search RA for powerful magic to eventually retake his rightful position.
I am hoping to brainstorm some ideas for a cool adventure that brings the party (7th level; maybe 8th by the time I run this) into the Astral Plane and into this conflict within the PC's githyanki house. I want to use some illithid elements since almost all of the PCs have played BG3. And I definitely want them to have to face a red dragon in some form.
The player doesn't have a lot of backstory written and is okay if I add elements, so I have a decent amount of room. I expect the adventure to last maybe 6 3-hour sessions via Fantasy grounds, so it can't be too expansive, and I would rather it introduce elements and leave some thing unresolved in the end 9so we can go back to it if we want).
So, whatcha got?