Racing Breca
Villager
Maybe not the most effective combat combination, but a teleporting spider is surely my wife's worst nightmare.
Yes!
This was the original intention to the build, but I didn't want to wait until level 8 to teleport.
Maybe not the most effective combat combination, but a teleporting spider is surely my wife's worst nightmare.
My main point was just that you're getting a significant freebie in your DM's interpretation of the monk AC bonus, if it was me I'd be all about taking maximum advantage of it. But you should absolutely put your character concept ahead of rules optimizations.
I might be misunderstanding, are you playing that in wild shape your AC is 10+natural armor+Dex+Wis? Or that you can choose between 10+natural armor+Dex or 10+Wis+Dex?I don't think I'm getting a freebie. I feel like the AC issue is RAW and RAI.
Dire wolf monk is pretty combat optimized IMO. Pack tactics with 2d6 + dmg and a knockdown effect. Twice with extra attack, a bonus unarmed attack or two with flurry of blows... and stunning strikes on top of that. That's potentially 2 proned enemies and 2 more who are stunned. With 70-80 feet of mobilty, that's very possible.As a monk, you don't get all that much optimization benefit from druid levels.
A memorable turn from one of our games: we were confronting a mad wizard in his tower. My daughter the druid wild shaped to a toad and grappled the wizard. The DM had prepared a custom spell, defenestration, that caused all nearby to jump out a window, which was powerful at the top of the tower. The wizard cast it without thinking things through, the toad failed the save, and jumped out the window with the wizard in tow. When they hit, the bucket of hp came in handy for the toad, but the wizard wasn't so luckygiant toad
Wolf monk has 3 attacks at +5, for total damage 4d6+ 6 + 1d6 + 3 = 26.5.