ShogunAssassin
First Post
The UA for Sorcerer is out and i'd like to focus on the sea sorc:
http://media.wizards.com/2017/dnd/downloads/26_UASorcererUA020617s.pdf
Starting at first they gain Curse of the Sea:
Curse of the Sea: When you choose this origin at 1st level, you learn the secret of infusing your spells with a watery curse.
When you hit a creature with a cantrip’s attack or when a creature fails a saving throw against your cantrip, you can curse the target until the end of your next turn or until you curse a different creature with this feature.
Once per turn when you cast a spell, you can trigger the curse if that spell deals cold or lightning damage to the cursed target or forces it to move. Doing so subjects the target to the appropriate additional effect below, and then the curse ends if the spell isn’t a cantrip (you choose the effect to use if more than one effect applies):
So to set the curse you hit/failsave with a cantrip, now target is cursed it last until your next turn or the curse ends after you cast a spell.
Using metamagic Twinned spell (casting 2 cantrips) or Quicken spell (cast cantrip and then spell) both gain the curse effect in the same turn. (if you hit with the first cantrip)
Though the curse only works with Cold, Lightning or Forced movement.
What cantrips/spells/combos are going to make the most out of this curse?
[h=4][/h]
http://media.wizards.com/2017/dnd/downloads/26_UASorcererUA020617s.pdf
Starting at first they gain Curse of the Sea:
Curse of the Sea: When you choose this origin at 1st level, you learn the secret of infusing your spells with a watery curse.
When you hit a creature with a cantrip’s attack or when a creature fails a saving throw against your cantrip, you can curse the target until the end of your next turn or until you curse a different creature with this feature.
Once per turn when you cast a spell, you can trigger the curse if that spell deals cold or lightning damage to the cursed target or forces it to move. Doing so subjects the target to the appropriate additional effect below, and then the curse ends if the spell isn’t a cantrip (you choose the effect to use if more than one effect applies):
So to set the curse you hit/failsave with a cantrip, now target is cursed it last until your next turn or the curse ends after you cast a spell.
Using metamagic Twinned spell (casting 2 cantrips) or Quicken spell (cast cantrip and then spell) both gain the curse effect in the same turn. (if you hit with the first cantrip)
Though the curse only works with Cold, Lightning or Forced movement.
What cantrips/spells/combos are going to make the most out of this curse?
[h=4][/h]