Here Comes THE WALKING DEAD TTRPG!

Free League has announced the official The Walking Dead Universe Roleplaying Game. The game will hit Kickstarterin Spring 2023, with a release in Fall of the same year. It includes a core rulebook, starter set, and other accessories, powered by Free League's Year Zero engine, which is behind games like Mutant: Year Zero, Alien, Bladerunner, and more. Additionally, there will be a 'Liveplay'...

Free League has announced the official The Walking Dead Universe Roleplaying Game.

The game will hit Kickstarterin Spring 2023, with a release in Fall of the same year. It includes a core rulebook, starter set, and other accessories, powered by Free League's Year Zero engine, which is behind games like Mutant: Year Zero, Alien, Bladerunner, and more.

Additionally, there will be a 'Liveplay' series.

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As the groundbreaking TV series The Walking Dead comes to its climactic conclusion, AMC Networks today announced a long-term alliance with Free League Publishing and Genuine Entertainment to continue expanding The Walking Dead Universe with The Walking Dead Universe Roleplaying Game, an official tabletop roleplaying game. The Walking Dead Universe Roleplaying Game will debut on Kickstarter in Spring 2023, offering early access to the Core Rulebook, a Starter Set, and other premium accessories and limited-run exclusives long before its Fall 2023 retail release.

For news and previews, visit thewalkingdead-rpg.com. Then follow Free League Publishing on Instagram, Twitter and Facebook, where fans can discover art and gameplay development ahead of the game’s release.

A co-production between AMC Networks and the award-winning tabletop publisher, which is working closely with key forces behind the franchise, including Chief Content Officer of The Walking Dead Universe, Scott M. Gimple and Head of AMC Networks Publishing Mike Zagari, the ongoing RPG series will introduce new story elements while drawing inspiration from the current series and upcoming spin-offs.

“The Walking Dead has always been about characters – and audiences, by extension – facing impossible life and death choices,” says Gimple. “Now, fans can face these choices head on, putting themselves in the world of the Walking Dead – at any time in the timeline, encountering familiar faces and places and brand-new ones and, within our apocalypse, making the biggest choice: Who are you going to be? We’ve seen a lot of stories in the Walking Dead Universe, now it’s time to see yours.”

The game is directed by Free League co-founders Tomas Härenstam (Alien RPG, Blade Runner RPG) and Nils Karlén, with Nils Hintze (Tales from the Loop RPG, Vaesen - Nordic Horror Roleplaying) as lead writer, Gustaf Ekelund (Twilight: 2000 RPG) and Martin Grip (Alien RPG, Blade Runner RPG) as lead artists, and Genuine Entertainment's Joe LeFavi (Alien RPG, Blade Runner RPG, Dune, The Dragon Prince) as producer and brand manager on the game series.

To immerse fans in this new extension of The Walking Dead Universe, AMC Networks, Free League, and Genuine Entertainment will also produce a limited Liveplay series, where real players will roll the dice at the game table and play an actual The Walking Dead Universe RPG campaign filmed in real-time. Featuring original events pulled from the series’ writers’ room, the Liveplay series will follow new characters who intersect with core story elements and cross paths with a familiar face or two. Kevin Dreyfuss, SVP of AMC Networks’ Digital Content & Gaming Studio, and Genuine Entertainment’s Joe LeFavi will serve as executive producers on the limited Liveplay series.

In The Walking Dead Universe Roleplaying Game, players are challenged to enter the unforgiving, post-apocalyptic sandbox and learn how to survive and thrive in this new world order.

“You can spend days just scavenging ruins and testing survival skills. Or blur it all into the background to focus upon the compelling human drama,” says Härenstam. Fans of survival games may indeed lose themselves in fortifying strongholds alone. “The place you call home should become a rich, three-dimensional character with its own origins, attributes, and memories,” says Hintze. Pushing the boundaries of the survival genre, each group can tailor their RPG experience to suit their own interests and play style. "Each session should feel like you're writing, directing, and starring in your own TWD episode," says AMC's Zagari. "Where it goes is up to you."

No matter what, expect the stress and stakes to be high. Boasting a new spin on Free League Publishing’s award-winning Year Zero engine, players must not only hone their physical skills, but deeply explore what makes them tick – confronting how the hardships of this world naturally impact what they’re capable of, in the best and worst of times.

“Just like the show, this game is not about killing walkers,” asserts LeFavi. “It's not about losing health points and fighting to stay alive. It's about losing your humanity and fighting to find and protect what’s worth living, killing, and dying for.”


 

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payn

He'll flip ya...Flip ya for real...
I know it's emulating a comic and TV show, but I hope there are dials on this where one can run 28 Weeks Later or Zombieland with it, as well as TWD.
What are the distinctions here? I just see zombies in America, Zombies in the U.K., zombies with comedy. What dials are necessary to achieve these?
 

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MGibster

Legend
What are the distinctions here? I just see zombies in America, Zombies in the U.K., zombies with comedy. What dials are necessary to achieve these?
I'm not so pedantic as to exclude 28 Days Later from the zombie category, but they're fast, still alive, and the contagion is spread by bodily fluids (or blood at least) touching any of your mucous membranes or getting into an open wound. One of the nice things about All Flesh Must Be Eaten, is that they gave you the tools to create a variety of zombies. One of their examples were zombies created by alien lifeforms hollowing out your head and using your body as a meat mech. They were pretty liberal with the zombie classification which I think is fine. You could invite players to a zombie game and surprise them with something unexpected. I suspect it wouldn't be overly complicated to add different types of zombies to TWD if so desired.

But I don't expect zombies to be the most interesting part of the game. There was a zombie RPG idea that John Wick (I think) came up a few years back. In his game, he just stated characters were pretty much killing zombies wherever they went. The fun part was the interactions PCs had with one another and with NPCs. I expect rules for creating settlements and organizations. Do you have a benevolent Ricktatorship or a malevolent Governor? That kind of thing.

Heck, I'm already thinking of campaign ideas. Maybe starting the PCs out at an evacuee camp in Louisiana when all hell breaks loose and they gotta decide where to go and what to do.
 



Dreamscape

Crafter of fine role-playing games
They tweak the rules of their games to best reflect the source material. Alien, Twilight 2000, and Blade Runner use the same rules, but they're each one a bit different from one another.
Improvement is always good, of course, but one reason I dither about getting their games is the old fear of buying a new TV - what if the next model is much better? I may have mentioned I'm particularly interested in finding my favourite stress system (can't have a Blake's 7 game without one!), and with so many slightly different ones under the FL umbrella to choose from I'm having a severe case of analysis paralysis. I mean, would I really buy Walking Dead just for the stress rules, even if they scratch my itch best? I might ... :unsure:
 

Whizbang Dustyboots

Gnometown Hero
Improvement is always good, of course, but one reason I dither about getting their games is the old fear of buying a new TV - what if the next model is much better?
That's not the kind of changes Free League does. Alien has a stress mechanic based on the movie, where players are incentivized to do scary horror movie things and have a better chance of success as a result -- until they snap from stress and hurt someone else, empty their machine gun's clip, etc. Blade Runner and Twilight 2000 similarly have their own mechanisms instead of that.

We don't have details yet, but you can be pretty much guaranteed that TWD will have new mechanics tuned for its setting that aren't present in the other games and wouldn't make sense there.

If I had to guess, I'd say we're looking at some sort of humanity/morality degeneration system, just based on the show, where even moral people eventually become cavalier about sacrificing -- or even killing or torturing -- other humans.

If you just want the stress rules, get a PDF copy of the Alien starter set, which lays it all out there.
 

MGibster

Legend
We don't have details yet, but you can be pretty much guaranteed that TWD will have new mechanics tuned for its setting that aren't present in the other games and wouldn't make sense there.
Oh, yes. I expect mechanics for stealth zombies. You know, the ones who just mysteriously pop up out of nowhere without giving prior warning of their presence via moaning.

If I had to guess, I'd say we're looking at some sort of humanity/morality degeneration system, just based on the show, where even moral people eventually become cavalier about sacrificing -- or even killing or torturing -- other humans.
Oooh....that sounds interesting.
 

That's not the kind of changes Free League does. Alien has a stress mechanic based on the movie, where players are incentivized to do scary horror movie things and have a better chance of success as a result -- until they snap from stress and hurt someone else, empty their machine gun's clip, etc. Blade Runner and Twilight 2000 similarly have their own mechanisms instead of that.

We don't have details yet, but you can be pretty much guaranteed that TWD will have new mechanics tuned for its setting that aren't present in the other games and wouldn't make sense there.

Yeah it's definitely a mistake to think of Free League's Year Zero Engine as a Savage Worlds or GURPS-like universal toolset. The games share a lot, and differ in important ways, but it's not like they're getting better with each release. Just different.
 


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