Here Comes THE WALKING DEAD TTRPG!

Free League has announced the official The Walking Dead Universe Roleplaying Game. The game will hit Kickstarterin Spring 2023, with a release in Fall of the same year. It includes a core rulebook, starter set, and other accessories, powered by Free League's Year Zero engine, which is behind games like Mutant: Year Zero, Alien, Bladerunner, and more. Additionally, there will be a 'Liveplay'...

Free League has announced the official The Walking Dead Universe Roleplaying Game.

The game will hit Kickstarterin Spring 2023, with a release in Fall of the same year. It includes a core rulebook, starter set, and other accessories, powered by Free League's Year Zero engine, which is behind games like Mutant: Year Zero, Alien, Bladerunner, and more.

Additionally, there will be a 'Liveplay' series.

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As the groundbreaking TV series The Walking Dead comes to its climactic conclusion, AMC Networks today announced a long-term alliance with Free League Publishing and Genuine Entertainment to continue expanding The Walking Dead Universe with The Walking Dead Universe Roleplaying Game, an official tabletop roleplaying game. The Walking Dead Universe Roleplaying Game will debut on Kickstarter in Spring 2023, offering early access to the Core Rulebook, a Starter Set, and other premium accessories and limited-run exclusives long before its Fall 2023 retail release.

For news and previews, visit thewalkingdead-rpg.com. Then follow Free League Publishing on Instagram, Twitter and Facebook, where fans can discover art and gameplay development ahead of the game’s release.

A co-production between AMC Networks and the award-winning tabletop publisher, which is working closely with key forces behind the franchise, including Chief Content Officer of The Walking Dead Universe, Scott M. Gimple and Head of AMC Networks Publishing Mike Zagari, the ongoing RPG series will introduce new story elements while drawing inspiration from the current series and upcoming spin-offs.

“The Walking Dead has always been about characters – and audiences, by extension – facing impossible life and death choices,” says Gimple. “Now, fans can face these choices head on, putting themselves in the world of the Walking Dead – at any time in the timeline, encountering familiar faces and places and brand-new ones and, within our apocalypse, making the biggest choice: Who are you going to be? We’ve seen a lot of stories in the Walking Dead Universe, now it’s time to see yours.”

The game is directed by Free League co-founders Tomas Härenstam (Alien RPG, Blade Runner RPG) and Nils Karlén, with Nils Hintze (Tales from the Loop RPG, Vaesen - Nordic Horror Roleplaying) as lead writer, Gustaf Ekelund (Twilight: 2000 RPG) and Martin Grip (Alien RPG, Blade Runner RPG) as lead artists, and Genuine Entertainment's Joe LeFavi (Alien RPG, Blade Runner RPG, Dune, The Dragon Prince) as producer and brand manager on the game series.

To immerse fans in this new extension of The Walking Dead Universe, AMC Networks, Free League, and Genuine Entertainment will also produce a limited Liveplay series, where real players will roll the dice at the game table and play an actual The Walking Dead Universe RPG campaign filmed in real-time. Featuring original events pulled from the series’ writers’ room, the Liveplay series will follow new characters who intersect with core story elements and cross paths with a familiar face or two. Kevin Dreyfuss, SVP of AMC Networks’ Digital Content & Gaming Studio, and Genuine Entertainment’s Joe LeFavi will serve as executive producers on the limited Liveplay series.

In The Walking Dead Universe Roleplaying Game, players are challenged to enter the unforgiving, post-apocalyptic sandbox and learn how to survive and thrive in this new world order.

“You can spend days just scavenging ruins and testing survival skills. Or blur it all into the background to focus upon the compelling human drama,” says Härenstam. Fans of survival games may indeed lose themselves in fortifying strongholds alone. “The place you call home should become a rich, three-dimensional character with its own origins, attributes, and memories,” says Hintze. Pushing the boundaries of the survival genre, each group can tailor their RPG experience to suit their own interests and play style. "Each session should feel like you're writing, directing, and starring in your own TWD episode," says AMC's Zagari. "Where it goes is up to you."

No matter what, expect the stress and stakes to be high. Boasting a new spin on Free League Publishing’s award-winning Year Zero engine, players must not only hone their physical skills, but deeply explore what makes them tick – confronting how the hardships of this world naturally impact what they’re capable of, in the best and worst of times.

“Just like the show, this game is not about killing walkers,” asserts LeFavi. “It's not about losing health points and fighting to stay alive. It's about losing your humanity and fighting to find and protect what’s worth living, killing, and dying for.”


 

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MGibster

Legend
If anything, play at the table will be better written than a lot of the TV show, because the players aren't going to fall for "oh, here's a human settlement and it's GREAT, with no reasons to be suspicious" every. single. time.
They didn't fall for it every single time. They saw through Terminus pretty much immediately upon arrival and didn't join up with the Governor. And the Kingdom, Hilltop, Alexandria, and even Ocean Side were good people.
 

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aramis erak

Legend
Yeah.
Everytime we played TW2K was expecting a zombie to appear!
So your GM mixed in Dark Conspiracy, eh?
My last 2K2 2.0 game added DC for career options only, but my players didn't know that caveat, so the whole game they kept expecting a zombie apocalypse that didn't materialize.

Does Eden Studios even exist? I'm still waiting for the release of Beyond Human.
AS a legal entity? Yes. All their titles, even their licensed ones, are available in PDF.

All their licenses, however, were from Fox... and Fox apparently lets one keep ebook sales up after license end, provided they get the royalties and haven't got a new licensee. Or at least did so for both BTVS/Angel and for Army of Darkness. MWP only took down Firefly when they sold the engine rights...
BTVS, Angel, Ghosts of Albion, and Army of Darkness are fully intercompatible with each other, and only "readily convertible on the fly" to/from the full unisystem games.
Full Unisystem including AFMBE, Terra Primate, Witchcraft, and a couple others I don't have.

Oh, and there's a Unisystem Light hack for doing Firefly.... in one of the Eden Studios Presents volumes. It doesn't say firefly...
 


moldeboa

Villager
I’m sure they've got a handle on their own financials.
As a Swedish company, their financials is pretty public. Last year they had 4,6 million USD in revenue with a profit after tax of approximately 300 000 USD. They have an equity of 575 000 USD. It is a financially healthy company as of now.
 



I assume it will have rules prohibiting carrying extra ammunition, or wearing anything but filthy street clothes. Or using melee weapons other than a folding knife unless you are a major character.
 

MGibster

Legend
I assume it will have rules prohibiting carrying extra ammunition, or wearing anything but filthy street clothes. Or using melee weapons other than a folding knife unless you are a major character.
I've got to assume that as part of the zombification process the skull undergoes some sort of transformation rendering it no more resistant to damage than your average watermelon. There are so many scenes where characters almost gently stab a zombie with a small (folding) knife or even easily crush it under the heel of their boot. With all the slicing of skulls Michonne does with that katana of hers it's a wonder it's in one piece after years of use. There was a scene where Abraham savagely bashes the skull of a zombie in with the butt of an AR-15 viariant with a a folding stock. I couldn't help but think that folding stock might break before that zombie's skull does. I always figured they did this because it was easier on the stunt people for safety's sake.

Netflix has a zombie series called Black Summer (which is okay but only worth it if you're a zombie fan), and it's one of the only examples from the genre with a scene showing how difficult it is to pierce a skull. In the first season, some guys temporarily subdue a zombie and go to town on its head with improvised weapons like knives and small blunt objects. Despite landing a few blows, stabs, and slashes, they fail to do any real damage and have to abandon the attack, fall back, and think of another plan.
 

If we forget the suspension of delief then we should wonder about the zombies can't survive below zero temperatures because when the water is frozen then the cell walls are broken. And not only it is a bad smell, but their muscles and senses should be too rotten, and then they should like a drunken old man. Nothing of enough strong to move tombstones to exit.

And if the zombies don't drink water, then their mouths should be totally dry, and then..where would be the virus to infect by bite? If the blood is totally coagulated, without heart, they haven't oxigen of physical efforts.
 

payn

He'll flip ya...Flip ya for real...
If we forget the suspension of delief then we should wonder about the zombies can't survive below zero temperatures because when the water is frozen then the cell walls are broken. And not only it is a bad smell, but their muscles and senses should be too rotten, and then they should like a drunken old man. Nothing of enough strong to move tombstones to exit.

And if the zombies don't drink water, then their mouths should be totally dry, and then..where would be the virus to infect by bite? If the blood is totally coagulated, without heart, they haven't oxigen of physical efforts.
Walking Dead has added some fun new questions to mix. Like, why do zombies walking around for a decade still have clothes that are barely worn out?
 

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