Forget whether it is legal or not - it is broken. Even if it were a gap in the rules, it should not be allowed as it breaks the game. I applaud PCs for clever use of spells, but I would not allow them to do this silliness as it destroys the integrity of the combat system by giving infinite spells.
For folks trying to figure out what is discussed here, I think it is:
20th Level wizard polymorphs a 20th level PC into an ancient Brass Dragon that uses the Dragon Shape Change ability to become an Archmage with the full contingent of archmage spells. Spells are cast, and then the Dragon becomes an Archmage again and that, in theory, refreshes the spells.
Precisely, the Level 20 caster, True Polymorphs onto an ancient brass, then uses Change Shape (which it retains in the new form), now has access to high level spells.
I now have the problem that we are resetting Saturdays game because the rules are all wonky.
The Bard wants to instead, be able to True Polymorph into only the Archmage instead of the dragon. They will all have a boon. Would the boon carry over to the new form?
Is the Archmage able to cast spells because his old form was a Bard?
Does antimagic field supress the True Polymorph? (Yes, he concentrated for an hour). This is a massive debate as there are 2 schools of thought.
1. The permanency only applies to not having to concentrate, and can still be dispelled.
2. It's permanent and cannot be dispelled, and thus, the antimagic field would not work.
He made a Simulacrum of himself as a Bard, and the Simulacrum did the same thing. So, what would the antimagic field do to a Simulacrum, that has concentrated on True Polymorph for an hour, and is now an Archmage?
This is a combat session that will last all night. It's epic level (20+ boon).
I found it frustrating and difficult to run, and players weren't having fun.
"If you want to kill is, just do it..."
"These saves are rediculous...."
Etc... I want it to be hard, even to the point of last man standing.
In the last sessiom, there were essentially 2 bards (same player, with a Simulacrum), which were both now Ancient Brass Dragons that changed into Archmages.
1 Paladin with a Scarab of Protection
2 Barbarians
1 Life Cleric
That's a total of 18 legendary resists on the dragon's and paladin. Makes for a long night. It went into over time.
The complaints and gripes, combined with mental fatigue at the end of the night was too much, and I said "just forget it, if you want it easy, then we can just stop...I'm done".
This is a group we have played with for at least 20 years. All friends.
I'm just not very good at the mechanics, rules and apparently, being a DM.
it's my 2nd time DMing our group.
Just trying to get some rulings that make sense.
Sorry for being long winded.
Sent from my SM-N910V using Tapatalk