Diarmadhim
Explorer
I charge south, seeking to cutoff Kraven's flanking maneuver. Slamming the door out of my way, I continue my charge straight to Kraven (N10) when I see my quarry. Whirling Frenzy having dropped, I throw caution to the wind and put all of my animosity behind my hastened attacks. As I leap at my prey, a wordless roar bellows forth from my lungs, "RRRRRAAAAAAGGGGHHHHHH!!!!!!" After expending my fury, I notice the dragon in the room for the first time. "Dragon at the gate!" I exclaim, before I quickly surmise that the enemy of my enemy is hopefully my friend. Either that, or I'm wyrm food.
[sblock=Meta Junk]
To Hit:
+10/+5 BAB.
+2 ST (+12/+7).
+1 Magic Weapon (+13/+8).
+2 Haste (+15/+15/+10).
+2 Interfaith Blessing (+17/+17/+12).
+2 Inspire Courage (+19/+19/+14).
+2 Charge (+21/+21/+16).
Attack 1: 12 + 21 = 33
Attack 2: 4 + 21 = 25
Attack 3: 18 + 16 = 34
Damage:
Attack 1:
2d6+4 Normally.
+10 Battle Leader's Charge.
+30 Power Attack W/ Leap Attack & Two-Handed Weapon.
+1d8 Powerful Charge as a Medium Creature.
+1d6 Punishing Stance.
+2 Inspire Courage.
Total = 3d6+1d8+46.
Attack 2 & 3:
2d6+4 Normally.
+30 Power Attack W/ Leap Attack & Two-Handed Weapon.
+1d6 Punishing Stance.
+2 Inspire Courage.
Total = 3d6+36 each.
AC:
10 Base.
+1 Dex Mod.
+8 Abjurant Armor Spell (4+Abjurant Champion Level of 4, Abjurant Armor [Su]).
+8 Shield Spell (4+Abjurant Champion Level of 4, Abjurant Armor [Su]).
+8 Natural Armor (Alter Self - Tren).
+2 Protection From Evil Spell (Deflect).
+2 Haste.
-1 Vulnerable Flaw.
-2 Charge.
-2 Punishing Stance.
-10 Shock Trooper.
Total = 24 AC.
[/sblock]
|
[sblock=Meta Junk]
To Hit:
+10/+5 BAB.
+2 ST (+12/+7).
+1 Magic Weapon (+13/+8).
+2 Haste (+15/+15/+10).
+2 Interfaith Blessing (+17/+17/+12).
+2 Inspire Courage (+19/+19/+14).
+2 Charge (+21/+21/+16).
Attack 1: 12 + 21 = 33
Attack 2: 4 + 21 = 25
Attack 3: 18 + 16 = 34
Damage:
Attack 1:
2d6+4 Normally.
+10 Battle Leader's Charge.
+30 Power Attack W/ Leap Attack & Two-Handed Weapon.
+1d8 Powerful Charge as a Medium Creature.
+1d6 Punishing Stance.
+2 Inspire Courage.
Total = 3d6+1d8+46.
Attack 2 & 3:
2d6+4 Normally.
+30 Power Attack W/ Leap Attack & Two-Handed Weapon.
+1d6 Punishing Stance.
+2 Inspire Courage.
Total = 3d6+36 each.
AC:
10 Base.
+1 Dex Mod.
+8 Abjurant Armor Spell (4+Abjurant Champion Level of 4, Abjurant Armor [Su]).
+8 Shield Spell (4+Abjurant Champion Level of 4, Abjurant Armor [Su]).
+8 Natural Armor (Alter Self - Tren).
+2 Protection From Evil Spell (Deflect).
+2 Haste.
-1 Vulnerable Flaw.
-2 Charge.
-2 Punishing Stance.
-10 Shock Trooper.
Total = 24 AC.
[/sblock]
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