D&D 5E Heroes of Hydellor

KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:46 AM
Weather: 70 F; No wind; Light rain
Round 0

Irene makes a feeble protest when the jug disappears into Mindra’s pack, but then she offers little resistance if led by the hand out of the goblin lair.

OOC: You can poke around more in here or try and head back to Bredon. Irene is going to mean you move at half speed. Also, you haven’t slept tonight, so we might be pushing on making some Con saves for sleep deprivation since you’re probably pushing on toward 24 hours awake.

[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana (+2) AC 15 13/15+8 thp
Liam (+2) AC 14 18/18
Mindra (+4) AC 15 19/19
Theremin (+5) AC 15 19/19
Sayine (+2) AC 15 14/14

Irene (+0) AC 10 4/4 2 levels of exhaustion (disadv. on ability checks, speed halved); addicted to essence of dreamlily
[/sblock]

[sblock=Notes]
Initiative:
Player Average:
Enemy Average:

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]

[sblock=Loot]
20 gp (Coriana)
1500 sp (Coriana)
2300 cp (Coriana)
Eversmoking Bottle (Liam)
8 doses of essence of dreamlily (Mindra)
Chalcedony necklace (2 stones)(Mindra)
[/sblock]
 

log in or register to remove this ad

Charwoman Gene

Adventurer
"There is just one corridor we haven't explored. We clear that out, we could hole up here overnight, and maybe she'd be a little clearer headed, and we could move faster," states Coriana.
 

Lord Twig

Adventurer
"Yes," Mindra nods, "that makes sense."

Moving carefully, Mindra advances to the first hallway they passed on the way in and peers around the corner.

OOC: I moved Mindra on the map to where I want her to get to. Of course if something happens before she gets there feel free to move her back.

Stealth: 1D20+8 = [9]+8 = 17
Perception with Disadvantage: 1D20.LOW(1)+8 = [1]+8 = 9

Oops. Looks like Mindra is not really paying attention. Going to blame it on her being tired. :)
 

KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:47 AM
Weather: 70 F; No wind; Light rain
Round 0

Mindra’s darkvision peers into the dark corridor. She can vaguely make out bas-relief images of elves in battle lines on the upper parts of the walls of the fifty foot corridor, images of battle and combat. The floor is littered with the remains of armor and weapons, more rust than steel. Amid the debris are piles of refuse, and the hall smells strongly of rotted food, urine, and feces.
[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana (+2) AC 15 13/15+8 thp
Liam (+2) AC 14 18/18
Mindra (+4) AC 15 19/19
Theremin (+5) AC 15 19/19
Sayine (+2) AC 15 14/14
Irene (+0) AC 10 4/4 2 levels of exhaustion (disadv. on ability checks, speed halved); addicted to essence of dreamlily
[/sblock]

[sblock=Notes]
Initiative:
Player Average:
Enemy Average:

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]

[sblock=Loot]
20 gp (Coriana)
1500 sp (Coriana)
2300 cp (Coriana)
Eversmoking Bottle (Liam)
8 doses of essence of dreamlily (Mindra)
Chalcedony necklace (2 stones)(Mindra)
[/sblock]
 



KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:48 AM
Weather: 70 F; No wind; Light rain
Round 0

OOC: I believe Mindra and Theremin are still at disadvantage on their passive perception since you aren’t using light. Coriana and Liam can see fine with Devil’s Sight, though only Coriana and Mindra are positioned to look down the hall.


Mindra and Coriana notice a lot of rats scuttling about in the refuse and debris of the hall, but don’t seem to notice any doors down this corridor. With the amount of weapons and armor, and the decorations on the walls, it was, perhaps, an armory of some kind.

Coriana does see a hint of some greenish light in the refuse near the far end of the corridor, and Mindra notices a cloak, half buried in the refuse, but oddly, strangely, seems undamaged by the passage of time or the rats, though a bit covered in goblin filth.
[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana (+2) AC 15 13/15+8 thp PP 14 Devil’s Sight
Liam (+2) AC 14 18/18 PP 14 Devil’s Sight
Mindra (+4) AC 15 19/19 PP 18 Darkvision
Theremin (+5) AC 15 19/19 PP 14 Darkvision
Sayine (+2) AC 15 14/14 PP 11 Darkvision
Irene (+0) AC 10 4/4 PP 10 2 levels of exhaustion (disadv. on ability checks, speed halved); addicted to essence of dreamlily
[/sblock]

[sblock=Notes]
Initiative:
Player Average:
Enemy Average:

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]

[sblock=Loot]
20 gp (Coriana)
1500 sp (Coriana)
2300 cp (Coriana)
Eversmoking Bottle (Liam)
8 doses of essence of dreamlily (Mindra)
Chalcedony necklace (2 stones)(Mindra)
[/sblock]
 


KahlessNestor

Adventurer
Essess/Bredonshire/Cold Woods/Goblin Lair
30 Mother/6:49 AM
Weather: 70 F; No wind; Light rain
Round 1

OOC: Who is handling Irene?


Coriana digs out the bit of green from the refuse and finds it is a decent sized translucent green gemstone.

The rats amongst the refuse don’t seem to appreciate Coriana’s tromping through their home. They grow agitated, beginning to swarm.

OOC: Combat! Players won initiative.

[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]

[sblock=Rolls]
[/sblock]

[sblock=Map]
https://docs.google.com/spreadsheets/d/1kfia2eFWHI135hyjdH8Evl5nkadujOyNAZYL0PLMU6Y/edit?usp=sharing

The dark grey areas are where you need darkvision to see, unless someone has lit a torch or the light spell.
[/sblock]

[sblock=Status]
Coriana (+2) AC 15 13/15+8 thp PP 14 Devil’s Sight
Liam (+2) AC 14 18/18 PP 14 Devil’s Sight
Mindra (+4) AC 15 19/19 PP 18 Darkvision
Theremin (+5) AC 15 19/19 PP 14 Darkvision
Sayine (+2) AC 15 14/14 PP 11 Darkvision
Irene (+0) AC 10 4/4 PP 10 2 levels of exhaustion (disadv. on ability checks, speed halved); addicted to essence of dreamlily; Wis save every round to do anything of her own volition.

Rat Swarm 1 AC 10 24/24
Rat Swarm 2 AC 10 24/24
Rat Swarm 3 AC 10 24/24
[/sblock]

[sblock=Notes]
Initiative: Players go first
Player Average: 13.2
Enemy Average: 13

Survival:
Marching Order:
Travel Pace:
Travel activity:
Light: Liam, Mindra, and Theremin darkvision 60.
[/sblock]

[sblock=Loot]
20 gp (Coriana)
1500 sp (Coriana)
2300 cp (Coriana)
Eversmoking Bottle (Liam)
8 doses of essence of dreamlily (Mindra)
Chalcedony necklace (2 stones)(Mindra)
Chrysophase (green gem)(50 gp)(Coriana)
[/sblock]
 


Remove ads

Top