Oh yeah, I use this model too. Frequently NPC adventurer groups organized this way are larger, but about as cohesive as a nightmare group of players might be, or their distribution of labor will be completely unequal – there may be a cleric in the group, but he insists on camping out away from the danger and the party comes to him for healing, or if there's a rogue, he'll hang out outside until the NPC fighters clear out all the dangers – lots of stuff that would get a player kicked out of a gaming group can happen with NPC parties.Harmon said:So you might have a bunch of adventurers meet and decide to head off for the loot in the lost old temple out in the dark woods, but the band breaks up soon after. Most of these people are in it for the money, few trusting the other completely.
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