Okay, I am finally done. After dithering on spending the last gasp of cash it hit on me. What good is it to have loot without a place to KEEP loot?
"But Shayuri," you said breathlessly, "surely you have a bag of holding, or equivalent?"
Of course. But that is carried on my person. If I am captured, or killed, that disappears into enemy hands! My Mage Mansion is temporary! STEPS MUST BE TAKEN.
So I bought a demiplane.
It's a little bare bones at the moment. A flat expanse of earth and sky, roughly 70 feet to a side, terminating with the silvery astral haze. I sprang for the Morphic trait, so Mei can shape and sculpt the earth within the demiplane at will, and will have similar mental control over other planar elements as they're added. In time I will be adding more traits, including native life and fertility, a structure, and possibly an altered rate of time flow. An expensive project, but very fun and flavorful, and it will give me something to dump cash on besides ever more enchanted objects.
I will be updating the Rogue's Gallery too, but this page is easier to link to. Get that RG in the original post dadgum.
[sblock=Mei Ying]Mei Ying
Lawful good Human monk1/sorceror17
Str 10
Dex 16/22 10
Con 14 5
Int 10
Wis 24/30 10 (base 16+2 race +4 level +2 inherent)
Cha 13 3
AC 40 (10 + 6 dex + 10 wis + 1 dodge + 8 armor + 5 deflection)
BAB +8/+3
HP 101
Fort 14
Ref 18
Will 27
Race
Human
+2 Wis
Bonus Feat
Bonus Skills
Favored Class: Sorceror
- +8 skill points (lvls 1-8)
- +2 3rd lvl, +2 4th lvl, +2 5th lvl, +2 6th lvl, +2 7th lvl spells (lvls 9-18)
Class:
Monk
Bonus feat
Flurry of Blows (-1/-1)
Unarmed strike 1d6
Stunning Fist 5/day (DC 29)
Empyreal Sorceror
Cantrips
Eschew Materials
Bloodline: Use Wis instead of Cha for sorc spellcasting/abilities
- Spells: Bless, Resist Energy, Mg Circle, Rem Curse, Flame strike, gtr dispel, banish, sunburst
- Feats
- Powers
1 Heavenly Fire: 1d4+10 dmg to evil, heal to good, 3+wismod/day (only 1 heal/person/day)
3 Resist Acid/Cold 10
9 Channel energy as cleric CL17 1/day (9d6)
15 Conviction (reroll 1/day ability, attack, save or skill)
*20 Ascension (Immunity to Cold/Acid, resist Fire and Electricity 10, +4 save vs poison, Fly 60/good at will, constant Tongues)
*Gained via Robe of Arcane Heritage
Traits
- Magic's Might (+1 CL checks vs SR)
- Spellpiercer (+2 concentration checks)
Feats
1 Spell Penetration
H Greater Spell Penetration
Mnk Deflect Arrows
3 Arcane Strike
5 Intensified Spell
7 Empower Spell
BL Dodge
9 Spell Focus: Transmutation
11 Heighten Spell
13 Arcane Blast (2d6 dmg/spell lvl of slot expended, non-elemental, Su ability)
BL Weapon Finesse
15 Quicken Spell
17 Expanded Arcana (Mind Blank)
Skills 62/62
Acrobatics (Dex) +10 (4 rnk + 3 dex + 3 cls)
Knowledge (Arcana) (Int) +10 (7 rnk + 0 int + 3 cls)
Heal +16 (1 rnk + 10 wis + 3 cls + 2 bloodline)
Perception (Wis) +30 (17 rnk + 10 wis + 3 cls)
Sense Motive (Wis) +20 (7 rnk + 10 wis + 3 cls)
Stealth (Dex) +10 (1 rnk + 6 dex + 3 cls)
Fly (Dex) +14 (5 rnk + 6 dex + 3 cls)
Spellcraft (Int) +10 (7 rnk + 0 int + 3 cls)
Use Magic Device (Cha) +17 (13 rnk + 1 cha + 3 cls)
Spellcasting (Sorc CL 17; +29 concentration, +22 vs SR, Base DC 20)
1 - 9, 2 - 9, 3 - 8, 4 - 8, 5 - 8, 6 - 8, 7 - 7, 8 - 5
0 Drench, Detect Magic, Dancing Lights, Prestidigitation, Mage Hand, Message, Mending, Jolt, Ghost Sound
1 Shield, Grease, Moment of greatness, Magic Missile, Snapdragon fireworks, Bless
2 Glitterdust, Stone Shield, Scorching Ray, Warding Weapon, Gust of Wind, Resist Energy
3 Displacement, Daylight, Wind Wall, Battering Blast, Magic Circle vs Evil, Aqueous Orb, Force Punch
4 Dragon's Breath, Fire Shield, Resilient Sphere, Greater Invis, Remove Curse, Dimensional Anchor, Detect Scrying
5 Wall of Stone, Telekinesis, Sending, Siphon Magic, Flame Strike, Persist Image, Fire Snake
6 Analyze Dweomer, Greater Heroism, Disintegrate, Greater Dispel, True Seeing (250gp), Mass Suggestion
7 Spell Turning (100gp), Greater Teleport, Limited Wish, Banishment, Mag Mansion, Greater Scrying
8 Poly Any Object, Summon Monster 8, Sunburst, Mind Blank
Equipment
Cash: 390gp
Components:
5x Spell Turning, 500gp
2x True Seeing, 500gp
Weapon
Unarmed attack, +15, 1d6+1, Magic, Good (+2d6 to evil targets), +4 w/arcane strike
Flurry, +14/+14, 1d6+1/1d6+1, Magic, Good (+2d6 to evil targets), +4 w/arcane strike
Armor
Bracers of Armor +8, 64k
Gear
Staff of the Planes, 10/10 charges (reg 1chg w/7th lvl slot), 63,960k
- Planar Adaptation, 1
- Planar Binding, 2
- Plane Shift, 5
Robe of Arcane Heritage (+4 lvl for Bloodline power purposes), 16k
Headband of Wisdom (Wis) +6, 36k
Ring of Protection +5, 50k
Ring of Inner Fortitude (ignore 6 pts ability dmg or 3 pts drain) 66k
Belt of Incredible Dexterity +6, 36k
Cloak of Resistance +5, 25k
Spectral Shroud (Chest), 26k (see invis; constant, incorp 10rnds/day)
Amulet of Mighty Fists +3 (+1 and holy), 36k
Cat's Eye Crown (Darkvision 60, spcl scrying), 18k
Spectacles of Understanding (Comprehend Languages, +5 Linguistics), 3k
Haversack, 2k
Bk Wis +2, 55k
DEMIPLANE
9th level scroll 3825 (base, Time)
8th level scroll 3000, (Bountiful, Seasonal, Structure)
Scroll of Greater Create Demiplane to create the plane: 3825
Permanancy on demiplane: 22500 (+1500 for the Limited Wish used to emulate Permanence)
Scroll of Greater Create Demiplane to add Morphic trait: 3825
Total cost: 31,650
Demiplane: 20x17= 340 10'squares (70x70x70? 60x60x90?)
[/sblock]