gamemasterbob
Explorer
Wow it looks like I struck a chord. Lots of great ideas. My main reason for TEP is for immediate use but limited. I suppose a lot of these ideas would have to be thrown around in play test. But there are some real interesting and in-depth observations here. What a great community.
Any experienced DM/GM(etc…) has learned that encounters/combat is, for the most part, unpredictable. You crunch the numbers/probabilities. You look at all the stat blocks. Compare with what the system says is balanced. Then you run the encounter and the characters kill the so-called “hard“ encounter in two rounds. It happens.
My observation here after reading many of these great replies is that, if you care to, there are many ways a DM could modify the EP rules.
So I like to try a few these things out - see what happens. Roll the dice. Then ask the question is the game Better or Broken? To me, as a DM, there is no in-between.
Fun stuff.
Any experienced DM/GM(etc…) has learned that encounters/combat is, for the most part, unpredictable. You crunch the numbers/probabilities. You look at all the stat blocks. Compare with what the system says is balanced. Then you run the encounter and the characters kill the so-called “hard“ encounter in two rounds. It happens.
My observation here after reading many of these great replies is that, if you care to, there are many ways a DM could modify the EP rules.
So I like to try a few these things out - see what happens. Roll the dice. Then ask the question is the game Better or Broken? To me, as a DM, there is no in-between.
Fun stuff.