I'm working on the rules for a low magic campaign, and how to handle healing. I already have modified the heal skill so that it can be used to restore hit points (with signficant limitations). But I am also thinking of a post fight recovery system.
If hit points represent (at least to a certain degree) the ability avoid damage, why not allow players to regain them after every fight? Something like: if you rest for at least 5 minutes within 1 minute after the end of an encounter, you immediately recover 25% of the damage taken in that encounter.
craftyrat
If hit points represent (at least to a certain degree) the ability avoid damage, why not allow players to regain them after every fight? Something like: if you rest for at least 5 minutes within 1 minute after the end of an encounter, you immediately recover 25% of the damage taken in that encounter.
craftyrat