HM's Rise of the Runelords - IC


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Maidhc O Casain

Na Bith Mo Riocht Tá!
Jeyanah follows along with the others, anxious to try her skills against these wakened dead and to send them back to their final rest.

[sblock=OOC]Jeyanah can carry any of the listed goodies we want her to - she'll use them for the party advantage, of course.[/sblock]
_______________
06PostShot.png


[sblock=Stat Block]
JEYANAH ASASEHN CR 1/2
Female Human (Shoanti) Oracle (Mystic Skirmisher) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 10/14 (1d10)
Fort +2, Ref +3, Will +2
Weakness Haunted
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Curve Blade, Elven +4 (1d10+1/18-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Hanbo +4 (1d6+1/20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Special Attacks
. . Touch of Electricity (1d6+1) (6/day)
Oracle (Mystic Skirmisher) Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)
0 (at will) Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse
Traits Bred for War (Shoanti), Fast-Talker, Giant Slayer
Skills Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0
Languages Common, Shoanti, Varisian
Combat Gear
Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt
Other Gear
Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Touch of Electricity (1d6+1) (6/day) (Su) Melee touch attack deals 1d6+1 Electricity damage.
--------------------
"The giants took my family . . . not my life, though I thought it at the time.

"I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults.

"But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world.

"When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes.

"The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is.

"Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills.

"I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace.

Except for the giants."

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 

Shayuri

First Post
Khepri follows with the others, well behind Wesh and his stealthy ways so as not to draw attention to him. She leans closer to Jeyanah and whispers, "You live here, don't you? What do you know about this Tomb of The Devoted? Who was The Devoted?"

She doesn't prepare any weapons. After the goblin battle, it seems apparent she doesn't need one.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Khepri follows with the others, well behind Wesh and his stealthy ways so as not to draw attention to him. She leans closer to Jeyanah and whispers, "You live here, don't you? What do you know about this Tomb of The Devoted? Who was The Devoted?"

The Shaonti smiles down at the Southerner . . . a smile that slips slightly into irritation as her beltpouch unknots itself and falls to the ground. She stoops to pick it up, stumbles once as it takes an unnatural bounce a few steps down the road, and pounces on it. She grasps it in a fist and waves it triumphantly, muttering something in a musical tongue, before turning back to Khepri, smile fully restored.

"Actually, I only stay here sometimes. I'm originally from the wilds to the north, and inherited fully the wanderlust of my people. I spend most of my time roaming here and there across Varisia.

"Wesh and I get on well, so I spend more time here in Sandpoint than in other places, but he's the one who knows the city."

_______________
06PostShot.png


[sblock=Stat Block]
JEYANAH ASASEHN CR 1/2
Female Human (Shoanti) Oracle (Mystic Skirmisher) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 10/14 (1d10)
Fort +2, Ref +3, Will +2
Weakness Haunted
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Curve Blade, Elven +4 (1d10+1/18-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Hanbo +4 (1d6+1/20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Special Attacks
. . Touch of Electricity (1d6+1) (6/day)
Oracle (Mystic Skirmisher) Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)
0 (at will) Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse
Traits Bred for War (Shoanti), Fast-Talker, Giant Slayer
Skills Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0
Languages Common, Shoanti, Varisian
Combat Gear
Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt
Other Gear
Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Touch of Electricity (1d6+1) (6/day) (Su) Melee touch attack deals 1d6+1 Electricity damage.
--------------------
"The giants took my family . . . not my life, though I thought it at the time.

"I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults.

"But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world.

"When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes.

"The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is.

"Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills.

"I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace.

Except for the giants."

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 

HolyMan

Thy wounds are healed!
Standing before the mausoleum that leads to the tombs below the group sees where someone broke down one of the stone doors. Any tracks seem to have been trampled by the acolytes but a few goblin prints are visible her and there.

Before entering Wesh thinks on what he knows of the cemetery (know local please) as the other divide up the potions form their reward.

OOC: How about Perception rolls to use inside the tomb and to double as a check in that everyone is ready.
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
Jeyanah stands at the cemetery gates, looking around calmly. Mucking about with the spirit realm is nothing new to her; though not her preference, she shows no trepidation.

[sblock=Actions/Rolls]Perception (1d20+1=14)[/sblock]
_______________
06PostShot.png


[sblock=Stat Block]
JEYANAH ASASEHN CR 1/2
Female Human (Shoanti) Oracle (Mystic Skirmisher) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 10/14 (1d10)
Fort +2, Ref +3, Will +2
Weakness Haunted
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Curve Blade, Elven +4 (1d10+1/18-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Hanbo +4 (1d6+1/20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Special Attacks
. . Touch of Electricity (1d6+1) (6/day)
Oracle (Mystic Skirmisher) Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Shield of Faith (DC 14), Cure Light Wounds (DC 14), Burning Disarm (DC 14)
0 (at will) Mending, Mage Hand, Ghost Sound (DC 13), Sotto Voce (DC 13), Light, Enhanced Diplomacy, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency: Curve Blade, Elven, Persuasive, Totem Spirit - Tamiir-Quah (Wind Clan), Weapon Finesse
Traits Bred for War (Shoanti), Fast-Talker, Giant Slayer
Skills Acrobatics +8, Bluff +8, Climb +0, Diplomacy +9, Escape Artist +2, Fly +2, Heal +4, Intimidate +10, Perception +1, Ride +2, Sense Motive +5, Stealth +2, Swim +0
Languages Common, Shoanti, Varisian
Combat Gear
Cestus, Curve Blade, Elven, Dagger (3), Dagger, Hanbo, Masterwork Chain Shirt
Other Gear
Backpack, Masterwork (9 @ 14 lbs), Bag, Waterproof (5 @ 1.5 lbs), Bedroll, Charcoal Stick, Flint and steel, Ink (1 oz. vial, black), Inkpen, Journal, Lantern, hooded, Potion of Cure Light Wounds, Rations, trail (per day) (4), Soap, Bar (50 uses), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Touch of Electricity (1d6+1) (6/day) (Su) Melee touch attack deals 1d6+1 Electricity damage.
--------------------
"The giants took my family . . . not my life, though I thought it at the time.

"I was born into the Otòn tribe of the Tamiir-Quah Shaonti 17 summers past. My life in the mountains of northern Varisia was good; I had the love and respect of my family, and I excelled in the games and contests my people use for preparing their youth to enter the world as adults.

"But I never reached my passage. On the eve of my name-day and marking ceremony - the 14th anniversary of my birth - the giants attacked my tribe and slaughtered all of my kin. I was 'spared' only because I had retreated to our sacred cave to prepare myself for my naming. Lost in the trance my people use for ground and center, I did not even hear the sounds of the ending of my world.

"When I 'awoke' and went to join my people, my ground was shattered, my center blown away by the storm of slaughter revealed to my eyes.

"The tempest of my grief was almost my destruction, but I lived through the body of the storm and eventually found it's eye. A . . . presence . . . called to me, caught me up and anchored me in calm. I know not the length of time I spent within the eye of my grief-storm, listening to the council of winds all around me, but when the eye released me from its calm I found that I had passed through the other edge of my sorrow. The winds that once howled of the passing of my tribe now sing to me of purpose, though I know not what it is.

"Bereft of kith and kin, past the age of my youth but unable to live amongst the Shaonti as an adult because I had not completed my naming, I left the mountains of Varisia. For the past three years I have traveled the land, doing what I can to preserve my honor and hone my skills as I seek the purpose to which the wind calls me. I have met many people, made many friends; I have learned much of the calling of the wind and improved my martial skills.

"I know that the Otòn continue - they whisper to me when the winds are quiet, they play their mischievous tricks upon me to remind me of their presence. It is not much, but it suffices. I am at peace.

Except for the giants."

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
[/sblock]
 


Shayuri

First Post
Khepri pauses for a moment beside Jeyanah before going in to look around warily. She holds still to hear the shifting of air. Inhales to taste and smell it. Even an initiate like herself knew enough to know that the undead could be dangerous to more than the body, and should never be taken lightly.

Perception +9 = 25
http://invisiblecastle.com/roller/view/3823446/
 


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